Creator & Project Lead on Indigo Park | For Business Inquiries: [email protected]

Illinois, USA
Joined November 2016
To close out 2025, here's a look at what we've been working on for Indigo Park, Chapter 2! We're really excited to show you around Oceanic Odyssey next year! πŸ”½ Full quality trailer below πŸ”½
115
1,079
127
6,601
522,241
Mason | UniqueGeese retweeted
Replying to @BirdieCandles
(Long comment sorry LOL) Normally I wouldn't comment on posts like this to avoid confirming stuff in universe or spoiling anything. HOWEVER, I think there's a really cool conversation to be had here and I'd love to talk through our reasoning. While I DO think we could be more period accurate in our art styles and keeping stuff more uniform, The Indigo Company in Indigo Park is a long existing brand that's been through many generations of animation and styles. Ideally, in future chapters or in external content, I'd like to explore that more. The player enters the park well after it's been closed down, but we soft confirm it's closure happened in the mid-late 2010s. Meaning, the park would have closed when the company was moving big into rig-based, flash-style animation while maintaining some more simplified 2D animations (as well as 3D CGI animation coming into play). The biggest thing I wanted to do for Indigo Park is make a project that feeds on MY nostalgia. What do I remember from when I was a kid and growing up? What stuff was I or my younger brother watching, playing, interacting with? Because of this, a lot of our inspiration comes from 2000s media, locations, toys, etc. So while some of my characters have been around for a long time and had many redesigns. The designs you'd see in the park most abundantly would have been presented around the late 2000s-2010s and onward. We kind of start to tap into that with the Retro Lloyd plush in Chapter 1, but some of these characters have been redesigned time and time again. Rambley in particular is a Rig-Based animation by design since the goal is for his system to actively generate his images based on what's happening around him and ideally have a more simple aesthetic to reflect that. That plus the company pushing for more 2D simplified and cheaper animation plays hand in hand with what I'm wanting for the game and world. That's just a decision we made based on how we've been writing the world and greater story. I think your take is very valid, and I agree that we could definitely do some more research into specific styles to align them with real world timelines of animation progression. But I think Rambley and his friends all give a 2000s-2010s vibe that I really wanted for this project. Of course too, sometimes it just comes down to style choices for the game overall. I love game dev (and art in general) because it's the result of a person or group's thousands or millions of decisions and discussions that creates the end product. Even if something doesn't look perfectly period accurate, a project may opt to go in that direction because they like how one of their artists interpreted it; or maybe they're setting up a different world where animation went in a different direction, etc. etc. Whatever it may be. I do my best to push our art, design, etc. etc. in the direction of 2010s even if it misses the mark a bit sometimes for the sake of me liking the end result. For Indigo Park there's a lack of 80s-90s art (so far) because it was being updated and didn't close until the 2010s. I could totally get specific and picky about how certain aspects of our characters and styles don't line up perfectly with cartoons of that time, but I don't think they're TOO far off for an indie game. There's definitely some fictionalization of it because a lot of the tech the park had was more sophisticated than theme parks are using today. Of course, no hate at all, I agree with your point in relation to Indigo, but I thought it'd be fun to type out my thoughts. Hopefully this didn't come off as rude or anything, I just get really excited talking about my game and characters. Anyway, back to my game dev dungeon to work on Chapter 2. o7
5
17
162
4,887
Mason | UniqueGeese retweeted
4 DAYS LEFT! πŸ“Ίβœ¨ The #CallingAllVillains Pilot drops Oct 31st.
48
765
96
2,804
47,798
Mason | UniqueGeese retweeted
4
34
201
3,305
Mason | UniqueGeese retweeted
On top of OVERTIME coming out this Friday, Ive been working on all kinds of frickbears music - I even arranged & mixed the credits theme for Four Layers down, as well as working out a few of the harmonies! Take a listen!
If It's a Game, the end credits theme for Five Nights at Frickbears Four Layers Down by @RecDTRH, @angelfaIse and myself, is now on YouTube! Link in replies!
2
12
96
2,834
Mason | UniqueGeese retweeted
Happy International Artists Day! Here's a shout-out to the talented artists of the community 🎨 They've worked for games like FNaF, Poppy Playtime and more! Tag your favourite artist below if we missed
18
81
7
433
11,566
Mason | UniqueGeese retweeted
I'm pleased as bunch to say that I will be guesting at Tiger con for the very first time for Halloween weekend in Valdosta, Georgia!! I'm super nervous, but I will be selling prints at my booth and hosting two panels for this occasion :D More info can be found on their official website: tigerconvention.com/
8
24
247
5,042
Mason | UniqueGeese retweeted
first gun viewmodel anim #blender #animation
48
308
22
2,620
272,041
Mason | UniqueGeese retweeted
Will you answer the call...?πŸ“ΊπŸ‘‘ The #CallingAllVillains Pilot drops OCTOBER 31st.
198
3,323
478
14,229
611,942
Mason | UniqueGeese retweeted
Greetings fellow doers of EVIL! 😈 The final trailer for #CallingAllVillains drops TOMORROW on Oct 24th.
91
1,377
152
5,053
85,504
Mason | UniqueGeese retweeted
"The Embryonette's Realm" "I ALWAYS COME BACK" by @FabvLMusic releases TOMORROW (Oct. 24th)!! Animation/Art Direction by: @n05c0p3r_ Lighting/Rendering by: @Derpmii1 #fnaf #b3d #3dcg
11
233
3
1,657
19,914
Mason | UniqueGeese retweeted
My Friendly Neighborhood is RELEASED on Switch 2!
10
55
3
487
23,556
πŸŽ²βš”οΈ"BY DESIGN (ft. Kasane Teto)" is now on Spotify! Go listen to it! Yipee! Yipee! It will also be on other platforms, it just takes a few days to process I'll leave the Hyperfollow link for that in the replies if you wanna keep track of which platforms it's in right now!
4
15
111
3,009
Mason | UniqueGeese retweeted
I'm just as hyped as all of you for Five Nights At Frickbear's Four Layers Down, but y'all are getting a little dessert after the main course, too. OVERTIME, My Frickbear's Fritz Original Song, is almost ready. It's finally time to reveal who's been helping me make it.
20
247
24
1,158
62,823
Mason | UniqueGeese retweeted
WE DID IT CHAT πŸŽ‰πŸŽŠπŸΎπŸ₯³πŸ»πŸ˜­
Get into the πŸŽƒ Halloweekend Vibes πŸŽƒ with a new playlist created specifically for Fortnitemares 😱
184
1,748
19
16,506
176,892
So dapper! 🎩✨ #indigopark
9
74
372
4,930
Mason | UniqueGeese retweeted
Meet Lord General πŸ”₯🌹 The #CallingAllVillains Pilot drops OCTOBER 31st.
149
1,739
199
9,274
358,981
βš”οΈπŸ‰ BY DESIGN (ft. Kasane Teto) πŸŽ²πŸ’€ (Full music video in the replies)
26
672
22
4,714
102,894
Mason | UniqueGeese retweeted
i've been SO eager announce this... !!!! I'VE JOINED THE INDIGO PARK DEV TEAM AS AN ANIMATOR !!!! YAY !!! 🎨 @/washbearzz :3
232
470
16
4,463
41,050
βš”οΈπŸ‰BY DESIGN (ft. Kasane Teto)πŸ’€πŸŽ² [Teaser] Full song (and music video) coming out tomorrow! :)
5
93
4
701
9,023
Mason | UniqueGeese retweeted
I'm so glad I was able to be part of this silly vid haha it was so fun to film XD
Huggy just wanted you to be the first one to check the new merch! Check the new drop at poppyplaytime.com
39
130
1
1,137
16,049