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Patch the bay. Thread the tape. Push the faders. The golden age of recording studios, rebuilt in VR with Unreal Engine.

Alphen aan den Rijn, Nederland
Joined July 2015
Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)Photo by Retro Recordings XR (@VRstandards)
Retro Recordings XR retweeted
The Sinai coast in February 2013, then one saturated day on the Nile at Luxor ten years later: Karnak, the ram-headed sphinxes, a felucca under full orange sail. Sound on. pastnorpresent.com/c/luxor-i…
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We're giving away a CONTROL Resonant custom wrapped NVIDIA GeForce RTX 5080 to celebrate its official release with #RTXON. To enter: 🟢 Share this post 🟢 Comment #RTXON T&Cs: nvda.ws/4z24Gcq
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🌿KEEP OFF THE GRASS!
🤖 Made with AI
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👀 MUST WATCH: This video is so well done — and absolutely hilarious! 🤣🤣
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A dragon painted on a wall in Bogotá, and a man went past at speed just as I raised the camera — red shirt, flowers in his mouth matching the graffiti behind him. One frame, flash, gone. Three weeks across Colombia, Andes to Caribbean. pastnorpresent.com
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Retro Recordings XR retweeted
I just open sourced my threejs prototypes I have been working on for the past month - Poseidon (FFT ocean simulation) - Gaia (procedural grass generation) - Dryad (procedural tree generation) - Tiamat (particle based fluid dynamics) - Demiurge (tectonic based procedural planet generation)
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Retro Recordings XR retweeted
I made this archive because of a roll of film that failed. My first solo trip around the world, 1996. The humidity jammed the film without my knowing — of Singapore I had nada, of Aussie & Fiji almost nothing. Seventy-eight photographs came home. pastnorpresent.com
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Retro Recordings XR retweeted
been asking others at Anthropic how they stay in the loop with Claude and fully understand the work being done this is one of my favorites from Suzanne:
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We’re sharing the research agenda of The Anthropic Institute, or TAI. TAI will focus on four areas: 1) Economic diffusion 2) Threats and resilience 3) AI systems in the wild 4) AI-driven R&D Read the full agenda: anthropic.com/research/anthr…
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VR physics are wonderful
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Bass Windu is becoming an AI masterpiece. I want a full movie.
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Coders in 2030 be like:
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Replying to @FAFO_TV
This clip is absolutely terrifying to me nitter.gq/HumansNoContext/status…
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The unveiling of the @Apple Vision Pro is a TAILWIND for AR/VR 💨⚡️. @RenjiBijoy’s thoughts on how this affects Immersed. 🚀🚀🚀 #visionpro #apple #vr #ar
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Prototyping at ⁦@ultraleap⁩ circa 2015 #apple #visionpro
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Apple's Vision Pro isn't a quest or index or quest pro competitor. It's a Varjo XR3 competitor at half the price.
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I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy. The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on. Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day. The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below. Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences. So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc. There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day. Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it. Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background. All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually. A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech. Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.
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Retro Recordings XR retweeted
Jarvis is now reality. My GPT-4 coding assistant can now build & deploy brand new web apps! It initializes my project, builds my app, creates a GitHub repo, and deploys it to Vercel. All from simply using my voice.
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VR YouTubers! Post a link to your FIRST Vr video. I’m trying to see something. Mines in the comments.
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