Jared Taylor (@Vaei00) header
Jared Taylor (@Vaei00) profile picture

Building Lila, a free 3D app with Maya's workflow and an Unreal-first pipeline. Network gameplay engineer and technical artist. Author of PredictedMovement.

Auckland, New Zealand
Joined November 2016
Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)
Lila has a new look, and a lot more to show with it. Clay, feature-rich sculpting, groom, cloth, auto retopo, a GPU baker that paints its own cage, trim sheets, curve tools, pipes that unwrap themselves and live sync to Unreal. Free 3D app for games and film, Maya's workflow. lila-3d.github.io
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New in Folio: data-driven vector gauges in markup. Dials, tapes, arcs, needles and filled shapes are plain text, bound straight to game data with no game code. This dial is 4 lines of markup. Site and docs in comments!
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New in Lila this week: Clay, auto bridge, the Strap Tool, tear-off palettes, light handles, the baker, turntable, image planes you can cut up, Stagehand, trim sheets, notes, Alt+M measure, and .blend files open as well as Maya's. Also: the viewport now draws a 13.5M-triangle scene faster than Maya, while looking gorgeous doing it. The source is public now: github.com/lila-3d/Lila
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Updated performance stats available here: lila-3d.github.io/docs/#/per…
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Folio now has GPU shaders! fogspire.github.io/Folio/doc… Folio is a free custom UI rendering framework for Unreal Engine
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Every tool in Lila exists because something took me too many clicks. Grid Fill, Circularize, Spherize and Split Rings: four I use every day. lila-3d.github.io
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I'm building Lila: a free 3D app for games and film, with Maya's workflow, for any engine. Model, retopo, unwrap, bake, paint, rig, animate and build worlds in one app, then send it to your engine, with a live link to Unreal. lila-3d.github.io
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If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works. What's underneath is new: modern tools, real multithreading, and nothing dated in the way. Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away. It's in development. I'll post clips of the tools as I go. Follow along.
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It's faster than Maya where it counts, and stores vertices in double precision, so huge worlds and CAD data round-trip exactly.
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If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works. What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
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Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
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It's in development. I'll post clips of the tools as I go. Follow along.
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Folio: HTML/CSS-style UI for #UnrealEngine 5.8+. Free, source included. Write screens in markup instead of UMG/Slate. Sharp text at any scale, world-space UI TAA can't smear, gamepad nav out of the box, and a visual editor. github.com/Fogspire/Folio
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This main menu is 171 lines of code and zero art assets.
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This might shock you, but every UI shown here was made with absolutely ZERO art assets, its all HTML/CSS generated.
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