Variant - WebXR + WebAR (@Variant3D) header
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Variant Launch 🚀 : WebXR on iOS with our WebAR SDK. Native tracking, no cost per view. Variant API: Web-based AR for products with up to billions of variants

Melbourne, Australia
Joined August 2020
Getting a GLTF from a 3D artist using the exporter for the first time.
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There's a lower-cost WebAR SDK with no cost-per-view and higher quality tracking. Why not give it a try? launch.variant3d.com
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A nice use of hand-tracking from this Virgin Voyages Instagram lens: instagram.com/ar/73668861492…
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Google published another sizzle-reel of geospatial ARCore projects, including Gorillaz, Taito, Mattel and Gap: thinkwithgoogle.com/consumer…
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Text2Material is a generative AI tool demonstrated by NVIDIA at SIGGRAPH 2023 that allows 3D artists to generate PBR materials (including color, roughness, normal and shadow maps) from text descriptions or reference photos. blogs.nvidia.com/blog/2023/0…
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NVIDIA & Shutterstock demonstrated a AI-generated 360 HDRI tool for lighting and backgrounds in 3D scenes: blogs.nvidia.com/blog/2023/0…
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CSM.ai is a new service that transforms 2D photos and videos into textured 3D models, including outputs from generative AI. csm.ai/any-image-to-3d?ref=a…
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Madhav Shyam's experiments with Epic Games' MetaHuman Animator, showing capture via a standard iphone (with ARKit's face tracking handling the animation capture) See more: 80.lv/articles/experimenting…
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CityBLD, described as a "City Creation Toolkit" for Unreal Engine, allows the creation of full-scale cities with procedural detail in hours, rather than days. website (with FAQ): worldbld.com/ source video: youtube.com/watch?v=z2_SODMT…
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Meta Quest's dev resources recently added a list of Mixed Reality Design Guidelines, including best practices around Anchors, Passthrough, and Scene Understanding developer.oculus.com/resourc…
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Tip for 2024 - if you use Variant Launch for iOS you can build a WebXR experience that will run across Apple Vision Pro, Meta Quest 2/Pro/3, PC, iOS and Android. The crossest of cross-platform!
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Meta have updated their Immersive Web Emulator to support simulated hand-tracking. Though not everything is emulated (especially optional features) we recommend using either this/Mozilla WebXR emulator to simplify your testing during development! chrome.google.com/webstore/d…
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Also recommend checking out the amazing caustics: github.com/pmndrs/drei#caust…
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<MeshPortalMaterial> from react-three-drei is a very easy way of creating portal effects in React + threejs with some nice features like blurred edges and custom shapes: github.com/pmndrs/drei#porta… Plus it works with Variant Launch on iOS! Scan the QR below to try
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Try it yourself (Limited interaction on this one though!)
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Publishing Unity on WebXR on iOS and accessible via Safari? Not a problem!
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