谁是藏镜人 (@VedaAI00) profile picture

探索科技与AI

Moon
Joined September 2024
底层逻辑是双闭环解耦:高频策略执行循环与学习循环的互锁。 物理世界不讲情怀,能用轮子解决的平地转运,绝不用双足浪费电量。 关注 @VedaAI00,只看物理世界的真实工程。 原推:nitter.gq/_albertorod_/status/21…
Curiosity takes us to unexpected places; this time we gave Atlas wheels. At its core, high-performance RL is about controlling the dynamics of two interacting loops: the policy execution loop nested inside the policy learning loop. That’s why some of the best RL engineers start as control experts. Here, a more detailed explanation from Andy Wu Blog: bostondynamics.com/blog/atla… Video: youtu.be/NL65Awuv8gU
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波士顿动力造了几十年的双足人形,这回还是亲手给电动 Atlas 装上了轮子。 当落地场景变成工厂与车间,轮足混合的高速机动直接打破了纯双足执念。 高动态强耦合下,靠嵌套 RL 闭环让上半身操作与底盘极速协同,实机丝般顺滑。
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高并发物理仿真 + 极简策略架构,直接把运动学重定向算力成本打成白菜价。 如果学完一套复杂动作只需一分钟,接下来行业焦点会从“算力底座”转向“高保真动作库”吗? 原推:nitter.gq/NicoBohlinger/status/2…
How about: Whole-body motion tracking for the Unitree G1 in under a minute :) XMimic trains one policy on all 40 LAFAN1 clips in 54 seconds on 4 H100s. 3.5x faster than BlinkMimic and 85x faster than SuperMimic. Code: github.com/nico-bohlinger/xm… Report: nico-bohlinger.github.io/pap…
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双足人形全身动捕模仿(Motion Tracking),过去动辄耗费数小时暴力训练。 开源框架 XMimic 把 Unitree G1 训练门槛砸穿:4 张 H100 仅用 54 秒跑完 40 段动捕。 比 BlinkMimic 快 3.5 倍、SuperMimic 快 85 倍,动作克隆进入“秒级收敛”。
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高动态力矩密度与微米级触觉反馈,在寸土寸金的手掌体积里永远是一对死敌。 端到端策略跑得再快,末端执行器抗不住大载荷扭矩,物理世界照样归零。 关注 @VedaAI00,只看物理世界的真实工程。 原推:nitter.gq/teslaownersSV/status/2…
Replying to @elonmusk
@elonmusk on the hardest part of building Optimus: "The fine motor skills are incredibly difficult to get right. Like shockingly difficult." Signing your name, or driving a self-tapping screw into wood, takes precision and force at the same time. "There's no hand design that I've seen, not even sort of a demo that does that." "But that's what we're trying to achieve with Optimus." @Tesla_Optimus @theXtakeover
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人形机器人最大幻觉,是以为造出五指手就能像人一样干活。 马斯克直接戳破物理死穴:世界上根本没有兼顾微力控(Fine motor)的现成手部构型。 写字签名需要毫牛级柔顺,把自攻螺丝拧进硬木需要暴力刚度与大扭矩。
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航空工业最大的壁垒从来不是技术理论,而是昂贵工程试错与供应链垄断。 当 200kg 级工业空中载具的动力与控制全公开,最先被砸碎的是高毛利闭源集成商的饭碗。 原项目传送门:nitter.gq/ArrowAir_/status/21195…
Successful test flight of our big 200kg open-source drone: Caribou 👏 github.com/Arrow-air/project…
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过去重型工业级无人机动辄百万报价,全靠闭源飞控和军工溢价割韭菜。 ArrowAir 刚把 200kg 重型载货无人机 Caribou 彻底开源: 自重数百公斤、大推力涵道动力组与机载全套设计,直接在 GitHub 开源给全世界。
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高斯泼溅不只是静态摄影测量重建,它的底层每个点本质上就是一个带有几何与旋转属性的参数化图元。 当 WebGPU 算力下放到浏览器,纯 Shader 级动态操纵 3DGS 正在变成新的空间交互范式。 原推:nitter.gq/ValigurskyM/status/211…
What if a Gaussian splat scene went full Matrix? 🟩 New @playcanvas shader effect: digital rain for 3D Gaussian splats. Some splats turn into camera-facing glyphs lit by falling drops. The rest thin out, shrink and tint. Open source, one script, runs on WebGL2 and WebGPU.
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把 3D 高斯泼溅(3DGS)直接做成《黑客帝国》数字雨是种什么体验? PlayCanvas 开源了一个超绝 WebGPU 着色器: 无需重新烘焙或预演,单个 Shader 脚本直接把部分高斯点动态转化为朝向摄像机的绿色字符,并在下落雨滴光照下实时稀释与变色。
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过去硬件厂商靠专属算子库构筑生态护城河。 当 AI 能自适应根据底层 SRAM 缓存排布与带宽瓶颈自动压榨晶体管算力,闭源软件栈壁垒正在瓦解。 原项目传送门:nitter.gq/DevenPzak/status/21184…
20 days ago we built a system that writes GPU code. Today its kernels outperform the state of the art. We just open-sourced 9 megakernels, which outperform NVIDIA’s stack on DeepSeek and run self-driving, robotics, protein folding and world models 2–3× faster than the current best systems. Every model runs in a single launch instead of thousands, and most of our kernels were generated in under an hour.🧵
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人工手写 CUDA 算子优化,正在被 AI 程序化编译器终结。 20 天打造的系统刚开源 9 个 Megakernel:在 DeepSeek、具身机器人与世界模型上,性能超越 NVIDIA 官方栈 2~3 倍。 算子级超大融合消除了跨核内存搬运瓶颈。
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高辐射环境下,光学激光雷达与高算力板卡极其脆弱,越复杂的端到端大模型死得越快。 抗辐射硬件加固 + 几何自适应接触动力学,才是极端工业救援的硬真理。 原推:nitter.gq/Ronald_vanLoon/status/…
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人形和四足进不去的地方,才是物理 AI 真正的极限死角。 专为核废墟与放射性灾难设计的蛇形机器人 MIRRAX-150: 多自由度超冗余柔性躯干,无轮无足靠蛇行蠕动在碎石狭缝中暴力穿行。
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别看热闹的商业宣发,真正硬核的是 Isaac Lab-Arena 工业基准的开放。 仿真规模化把极端工况验透,开源动作底座把试错成本砸穿。 只拆物理世界工程逻辑。关注 @VedaAI00,看清技术下一步。 原推:nitter.gq/NVIDIARobotics/status/…
A finer touch for humanoid robots. 🤖 At #CoRL2026, NVIDIA is introducing GR00T 2, an open world action model for humanoids, alongside new open industrial benchmarks from @RLWRLD_ai and @UCBerkeley built on Isaac Lab-Arena. Explore how NVIDIA’s open world action models, scalable simulation tools and agentic workflows help researchers train, test and refine robot skills, from connecting cables to assembling small components. Discover more ➡️ nvda.ws/4ixvdZV
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人形机器人走出实验室,真正的分水岭是“开放世界动作模型”。 NVIDIA 在 CoRL 2026 推出 GR00T 2:联合伯克利,打通工业级精细触觉与装配基准。 具身智能正在告别离散小模型,全面走向世界级动作大底座。
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具身智能最大的误区,就是把所有微动作都扔给通用多模态大模型。 高频、确定性强、物理接触边界分明的动作(如抓取、落点),做成独立的微观原子策略,既能硬抗延迟,又能降维收敛。 原项目传送门:nitter.gq/0xKrosh/status/2119448…
This robot can pick up a sock with one button that its makers describe as “beak to the floor.” The move itself is simple: the robot crouches, closes its beak around the object and stands back up. A separate neural network triggers it, and it exists even in the browser version of the simulator, where the G key calls it, in legs mode only. That simulator deserves its own paragraph. It runs entirely in the browser, with no server: the physics is compiled to WebAssembly. Other visitors show up next to you as translucent ghost ducks, up to three at a time. They connect directly over WebRTC and send their positions ten times a second through public Nostr relays. The modes there are: running at a set speed, sitting and standing, a roll, and a kick with either leg. The kick is “blind”: a one-shot action in a 0.5 s window. When wheels are fitted, a different network takes over: driving on four passive wheels at a top speed of 0.6 m/s, and a crouch-glide mode that lowers the robot over about 3.5 s before it stands up. The main repository is written in Rust in a single Cargo workspace, with no framework. At the time of the project page it had 13.1k stars and 1.6k forks, and its root holds files called AGENTS.md and CLAUDE.md, instructions for AI agents that write code. Pollen itself warns that this 25 cm robot, about 14 cm wide, should not be mistaken for a household robot. The README ends with the line: “No duck was harmed in the making of this robot. Several were consulted.”
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与其用超大模型死磕长程端到端,具身真正好用的往往是极简动作原子。 这台机器人捡袜子的招数只有一招:Beak to the Floor(低头触地)。 下蹲、闭合鸟喙、直立回弹。一个极小神经网络单独触发,甚至能在浏览器里轻量运行。
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跨模态世界模型把触觉感知的昂贵数据壁垒彻底打平。 当机械手不再依赖海量实机触觉标定,触觉传感器会不会从“硬件护城河”变成通用算法的附庸? 未来 18 个月最先被冲击的是传感器厂商还是运控算法?评论区聊聊。 原推:nitter.gq/Jensen_Yuan/status/211…
Can a world-action model learn to predict touch without any tactile pretraining? We introduce VTAM, an efficient visuo-tactile world-action model. With ~100 demos per task and no tactile or action pretraining, it is comparable to tactile models pretrained on 30K+ hours of visuo-tactile robot data, and is 6× faster at inference. 🧵 📄Paper: arxiv.org/abs/2603.23481 🌐Web: plan-lab.github.io/projects/… Code and data are open source! 💻 Code: github.com/PLAN-Lab/VTAM 🤗 Data (xArm + GelSight, 3 tasks): huggingface.co/datasets/Jens…
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让机械手学会精细触觉,过去往往要死磕 3 万多小时的触觉与动作数据预训练。 开源视觉-触觉世界动作模型 VTAM 把门槛击穿:零触觉预训练,每个任务仅需约 100 条演示。 直接借力视觉先验推演指尖接触变形与力反馈,效果比肩数万小时暴力预训练基线。
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