Wass (@Wassibotics) header
Wass (@Wassibotics) profile picture

Building physical AI

Joined October 2026
Bandit's inertial model is now running in MuJoCo, with joint controls keeping it in a standing pose. github.com/banditteam/bandit…
Every humanoid has to learn how to fall before it learns how to walk. Balance, contact forces, joint torques, and dynamics all matter. Physics doesn't negotiate. Gravity is the final reviewer. @Banditdotbot Reinforcement Learning ⌛️
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Every humanoid has to learn how to fall before it learns how to walk. Balance, contact forces, joint torques, and dynamics all matter. Physics doesn't negotiate. Gravity is the final reviewer. @Banditdotbot Reinforcement Learning ⌛️
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Building a browser-based motion studio for @Banditdotbot. Drag, combine, and create new moves in seconds Starting with a library of 25 predefined motions. Combine 5 and that's 25⁵=9.7M possible sequences A step toward the world's largest open-source humanoid skills library
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I genuinely believe we're at the start of something massive. Open-source humanoids exist. What's missing? One the internet can train, turn into a global icon, and share in the value it creates. Below I walk through @Banditdotbot URDF: how its body and joints are structured.
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Have anyone thought about bringing cultural memes into the physical space yet? The community makes it alive through open-source contributions. Since it will be physical, the "real" meme can be monetized in the real world, flywheel pours back into the ecosystem.
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