
MMO Realist https://xitter.cf/t.co/s5RpyA4RTZ Business: [email protected]
Joined April 2022
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Waydot retweeted
Asmongold on why an MMO dies the moment you can buy power
“You basically kill the game”
More than ever we’re surrounded by WoW larpers that don’t play or have never played the game before Forever got announced.
I’m pretty sure most of the accounts and replies are just AI bots.
Theres nothing wrong with being new to the game of course, it’s awesome that people are new! It’s not awesome that there are new people that hate on people and act like elitists against others and pretend to understand the culture of the game and just want to attack people for it when it’s super clear they don’t even play.
Waydot retweeted
Yesterday on WoWf, after seeing someone ask for the exact same thing I wanted - being able to Right Click to initiate combat as a Caster with a Wand
I decided to try and I succeeded, so I made a CurseForge account and submitted it for review.
MeffortWand is an official Plugin!
Waydot retweeted
Replying to @Waydots
Bro you really changed. You used to *looks at BIO* do the thing and I was such a big fan when you did the thing. I memorized all of your catch phrases and shit. I supported you man. I smashed the Like button, bought that merch, clicked link in BIO, everything. What happened bro?
Waydot retweeted
"I hate phonecalls" is the most pathetic cuck shit ever. You are low energy, low bandwidth, and useless.
It costs $60 to get into the WoW Forever beta.
Asmongold's guild has 38,000 members ONLINE at once.
60 X 38,000 = $2,280,000 just for his guild.
Bullish on WoW Forever, we are so back.
Waydot retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
Waydot retweeted
You never want to make videos like this but I think it's time we talk about this before I had the blizzcon
#blizzcon @Blizzard_ANZ #WorldofWarcraft
Waydot retweeted
According to Jagex's 2025 financial report, Runescape is averaging around 3.5 Million active subscribers.
Unfortunately, Blizzard's (and frankly every other MMO Studio's) lack of transparency prevents direct comparisons to be made, but this makes Runescape the 2nd most popular MMO - a position that may change with FF14's upcoming expansion release.
Waydot retweeted
Wow, Guild Wars is coming to mobile TOMORROW. Not a knock-off, not some P2W slop- they literally just put the original Guild Wars on phones.
I’ve been dying for a real MMO game on mobile and this might finally be it! #GuildWarsReforged
































