Web3GamingTv retweeted
DEV LEAKS: Solo fights are getting tougher.
Quick look at a solo run in the current build, with The Hollow waiting at the end.
→ Reworking solo dungeon encounters
→ Boss fights with real teeth
→ The UI overhaul keeps landing
Spoiler: The Hollow won.
Web3GamingTv retweeted
Primal Tactica's demo is out now - form a team of creatures and evolve them as you progress through a roguelike gauntlet!
#roguelike #indiegame #autobattler #steam #steamnextfest #indiegame #gamedev
Web3GamingTv retweeted
Recognise these creatures?
@PrimalTactica takes some familiar faces into a completely new game: a single-player roguelike autobattler built with licensed Illuvium IP.
The demo drops next week.
Follow @PrimalTactica and sign up through their discord below to playtest!
Web3GamingTv retweeted
Gathering at Sanctum Mesa for the final hours of Closed Alpha.
A massive thank you to every single Ranger who logged in, pushed the build to its limits, and gave us invaluable feedback. Building this game alongside a community this passionate makes all the hard work worth it.
Web3GamingTv retweeted
Illuvium Overworld: My Honest Review
I hadn’t played Overworld in two months. I expected a lot of progress, and I was not disappointed.
I want to be careful saying that because I’m obviously biased, and we have fucked this up before.
The original Overworld was beautiful, but the world felt empty. There was no real danger, no meaningful progression and not enough reason to keep playing. We also charged players a fee every time they entered a region.
That was probably the single worst decision we made with Overworld. Insane in hindsight.
Before we shut it down, around 2,000 people still played every month because they enjoyed hunting for Illuvials.
That number has always stuck with me.
If 2,000 people kept playing a version we knew wasn’t good enough, what happens when we give them a massive world filled with combat, loot, quests, dungeons and constant progression?
That’s why this playtest got me so excited.
The world feels fucking huge now. We’ve added another region and changed movement. It finally has that MMO feeling where you head out into the world and have no idea what you’re going to find.
The capture loop is also much better. You fight Illuvials directly in the world, beat them down and then attempt to capture them. If you fail, they go ape shit.
It’s simple, and it makes sense. The old system pulled you into a separate Autobattler instance every time you wanted to capture something.
Dungeons are probably the biggest addition for me. They give you repeatable content, harder challenges and a reason to keep improving your team.
This is the important part.
Combat gives you loot. Loot improves your Ranger. Your Ranger helps you take on harder content. You capture and bond with Illuvials, build stronger teams and then push deeper into dungeons for better rewards.
Every system feeds into another system.
That loop is what was missing from the original Overworld. It’s also what keeps players engaged beyond the first few weeks after launch.
The economy only works if people keep playing. More time spent in the world means more capturing, crafting, progression and trading. It gives everything we’ve built around Illuvium a reason to exist.
We finally have a game loop that can support it.
There are still problems.
The UI/UX is by far the worst part of the game. It affects crafting, levelling, bonding and almost every major progression system. It needs to be a massive focus before release.
We also need to do a much better job of delivering the story and hooking players immediately. Combat and questing need more polish. Loot feels great when it drops, but by level 17 I expected to have found more, and I want items to eventually have more stats that meaningfully change your build.
Bonding also needs more development. The system itself is good, but it needs more feeling. We want players to become attached to specific Illuvials they have spent months building.
The good news is the game now feels feature complete.
Two months ago, I wasn’t sure we were there. After this playtest, I am.
The remaining work is mostly about making the existing systems feel better, clearer and more polished. That is a very different position from trying to figure out whether there is even a game people will want to play.
It’s weird describing an action RPG as chill, but that’s how it feels. You just want to keep on keeping on.
Explore another area. Find better loot. Level another skill. Capture another Illuvial. Improve your team. Run another dungeon.
Then suddenly you’ve been playing for hours.
I haven’t properly tested group play yet. Next I’m jumping in with a friend who is a WoW player. I’m keen to hear his feedback.
The progress over the past two months has been staggering. For the first time in a long time, I can clearly see how Overworld brings players back, keeps them playing and gives the entire Illuvium ecosystem momentum again.
I genuinely cannot wait to open the gates.
And I really can’t wait to drop the Obelisk Rising trailer.
We’re so fucking back.
Some good news from Illuvium
It’s time for an update on where Illuvium is at.
Over the past six months, we’ve heavily reduced costs across the studio. Most recently, the team agreed to reduce their wages even further to preserve runway.
With these changes, we now have over 12 months of runway again.
The team we have left is almost entirely focused on the MMO, and most of them have been with us for more than three years. Making this a success is their laser-focused goal, and they don’t want anything getting in the way.
On top of the MMO, we also have a number of new products launching this year:
• The new Celebrations collection for Beyond Set 1, which will be the final release in the Set 1 collection
• Beyond Chaos
• Primal Tactica
• Loadout
The independent studio we licensed our IP to is building Primal Tactica, and the build is nearly complete.
It will debut at Steam Next Fest in October.
I’ve played it and, just quietly, I think it will do numbers. The genre is blowing up atm, and Illuvium receives the lion’s share of the revenue.
P.S. If you want a key to test it, DM me. They only have a few left.
We’re also close to announcing a launch date for Loadout, which will distribute tokens to the Illuvium staking contract and give people a reason to stake ILV and ILV-ETH again.
I’m now doing my final play session of the latest Overworld build before I give everyone my completely honest feedback.
With Overworld now so close, I feel more confident than ever.
Nothing to do with the price of ETH, though.
Web3GamingTv retweeted
Next playtest coming very soon!
If you're keen to test the largest-scale crypto game ever built, hit me up below; I will slip a couple of people in.
Web3GamingTv retweeted
🚨 THE WAIT IS ALMOST OVER 🔥
In just 6 DAYS... ILLUVIUM DEATHMATCH MODE LAUNCHES!
10 Challengers enter the arena.
Only 1 leaves victorious.
Your Illuvial. Your strategy. Your glory.
Two modes dropping:
FREE MODE - Jump in for free. Earn Bones. Lowest revival chances. Feel the heat.
STANDARD MODE - 100 Skulls entry. Growing Jackpot. Real stakes. Permadeath on the line.
First Blood = Guaranteed Revival.
The battlefield is calling. Are you ready to dominate?
June 4 is going to be LEGENDARY. Stay Tuned!
Web3GamingTv retweeted
The Motorverse Cup - the FINAL is closer than ever!
📅 May 23, 1 PM UTC. Semi-finals: 32 competitors will be cut down to the final 8.
📅 May 24, 1 PM UTC. Grand Finals: 19-point checkmate.
See you in the @illuviumio arena! We can't wait to see who will be the champion! 🦾🏆
Managed to qualify!
Pretty sure I'm the lowest deck power of all who qualified (was rank 175 of all participants) but lets see how far I can go
The bracket is locked. The field is set.
32 players are stepping into @TheMotorverse Cup Semi-Finals this weekend.
28 of you survived the Sit & Go qualifiers, bringing your owned rosters to the table
But you aren't just facing each other. We’ve dropped 4 surprise Web2 pros into the bracket as invitational wildcards
Arena veterans vs. Professional interlopers
The Schedule:
🏎️ Saturday: Semi-Finals. 32 cut down 16 to the final 8.
🏎️ Sunday: Grand Finals (19-Point Checkmate).
$50,000 is on the line. $15,000 to first place. It all goes down this weekend. Let’s see whose strategy actually holds up.
Web3GamingTv retweeted
Level 0-20 sped up in Obelisk Rising.
All features are in. Now we polish and add content.
We will share lots more content like this as things start looking better and better. Still pretty raw now.
Yes please! Personal favorite so far
0x8fd9a17c72e81b395e8f15e2322c88ccbfaf95a3
@illuviumio
#IlluviumWave5
Wave 5 is LIVE — let's celebrate with a quick giveaway! 🔥
To enter:
1. Quote-Retweet this post with your IMX Passport Address
2. Share a pic of your favourite Wave 5 Illuvitar!
3. Tag @illuviumio + #IlluviumWave5
Prizes:
- 3 winners get 1 Mega D1SK each
- Bonus: Best entry gets a Wave 5 chest!
Ends in 48 hours. Let's flood the timeline!
💥 Who's in?
#IlluviumBeyond #Wave5 #Rangers
Web3GamingTv retweeted
The new Overworld dungeons are insane. Procedural generation means infinite levels to run, but the custom open world is still there, too.
Feels like open-world exploration meets a rogue-lite creature-capturer.
With fucking amazing graphics.
Web3GamingTv retweeted
Ascendant Ranked Rewards LIVE NOW!
→ $500/week
→ Top 100 earn ILV or Fuel (+20% bonus).
→ First snapshot: March 12th, 00:00 UTC.
Climb the leaderboard Rangers. Check the leaderboard below! 👇
Wow big update
Apparently the 3rd party web2 (steam) game will be similar to Survival mode Arena
So PvP arena will stay in house but only with balance updates
Huge ecosystem update.
To be clear, this is not another gaming shutdown notice, so you can breathe a sigh of relief.
The last 6 months have been tough, to say the least. Sentiment in crypto is now at an all-time low. And crypto gaming is even lower. But, despite that, Illuvium pushes on. I promised six years ago that we would give it our all, and we are still in a position to come out of this bear market strong, with games that people in both mainstream and crypto want to play.
We are lucky to be in a better financial position than most studios in the space, and we have recently reduced our costs even further to ensure we make it out. We have also spent a lot of time strategising about the future, and this post is the first look into our new vision. This is a focused shipping plan across the products that can move Illuvium forward fastest.
Overworld
We have decided to release Overworld much sooner than planned. We are targeting December 2026. We can do this by cutting out the things that are massively resource-intensive while keeping the things people love and will love. The game will have multiplayer combat, dungeon runs, bosses, creature capture, hundreds of items to collect (all on chain), open world grinding, with the focus on progression, think almost limitless progression, while adding in some spice of gambling to completely max out your ranger, illuvials, and items. For those who played the most recent test, you know all of those things (apart from dungeons) are in the game already. The big thing that will still be missing at launch is PvP. What comes next after launch will be driven by player demand. The exciting part is that we’ll run more playtests throughout the year. The feedback we got from testers was fantastic and helped us shape the final vision listed above.
No more ambiguity on the release dates of 3 years from now. We’re talking a December 2026 target.
Beyond
This little collector's game has generated more revenue than most crypto games ever released. The fanbase is strong. But it needs more, and more importantly, deserves more. We have decided to put a small team of our best web developers onto a tabletop game using Illuvium Beyond characters. Think Unstable Unicorns meets Marvel Snap. We want to build this game quickly and make it available on the web and mobile. This game will integrate heavily into the Beyond ecosystem, including stretch goals, burn mechanics, and disk sales. I have always invested heavily in each wave of Beyond, and I know many, many others have too. Finally, we will have something to play outside of just pure album collecting (which, btw, is obviously still addictive as fuck). On top of the new game, we have Wave 5 coming up, which will complete the set 1 collection, and then a few weeks later, we launch the biggest partner collection we have ever had in Beyond. A brand that is going to turn heads, and the artwork looks beyond fire. Once Wave 5 wraps up, we move into the three-year celebration set and then into Set 2.
Arena
Oh, my beloved Arena, where did we go wrong with you?
As most of you know, I love this game. Of course, I think things could be better if we had more characters and new content, but there is a reason you still see me in lobbies late at night: I simply love playing the game. While we have some updates to Arena, like Ascendant mode returning and rewards being turned back on, for the most part, Arena is built and released. From a development standpoint, we won’t be spending more time on it. That’s not to say we won’t be running events; we certainly will, and the first big one will be hosted by our Beyond partner. But as for development, those resources will be going elsewhere.
However, that isn’t the big update for Arena. About three years ago, the head designer of Arena said to me, “You know this would sell much better if it were just a web2 game that we sold on Steam?” At the time, I wasn't thinking of ripping out all the web3 elements, since we had been pushing the crypto gaming dream nonstop for 2 years prior, so I dismissed it. Still, that conversation never really left me. Neither did it for the Game Designer, because he came to me a few weeks ago and asked to license the IP and launch it as a web2 game, with Illuvium capturing the majority revenue share (after platform fees). After some discussion with the council, we decided this was a good decision, given that his team would handle development and that all the artwork was already complete. He has promised me that the game will be ready for the October Steam Fest.
Death Match
The IIP has just been approved, and we’re good to start development, although we have decided only to release the game on Web and Mobile Browser. The game will feature 2d versions of Illuvials and will be accessible to almost everyone. I’m excited about this one because A) it introduces an Illuvial burn mechanic, and B) it's our first foray into risk-to-earn games, which have become extremely popular amongst crypto gamers. This game reminds me a lot of Beyond. When I first pitched that, I got a huge amount of backlash internally and externally, but ironically, it's our number one revenue-generating game by a long shot.
Now you might say, “uh oh. Illuvium is doing it again, building 5 things at once.” But again, ironically, this is where we did our best work. Before, when we were building four products simultaneously, it was chaotic, but in the end, we pulled it off. This time, we are being a lot more strategic about it. Firstly, all teams are completely segregated into separate Discords, so there is no cross-over of work outside a couple of roles, like QA and UX/UI. Secondly, the products being worked on have an extremely strong foundation, and lastly, Arena “web2” isn’t being built by us at all. The reality is we need to make multiple bets at the same time. While we still have runway into mid next year, we need more revenue-generating products. So moving the release date up on Overworld by a considerable time will certainly increase revenues, but so will giving Beyond players more reason to purchase Illuvitars each wave, and likewise, Arena might finally start generating meaningful revenue, even if it’s in the polar opposite place we initially envisioned. The reality is, it doesn’t matter. We need to make moves, and we need to make them fast. And that is exactly what we are doing.
So there you have it. A massive update, a huge amount to be excited about, and I know there will be some people in the comments sharing our token chart and saying “it’s over bro,” and that’s fine, but let me be very clear on this, it aint over until the final breath, and we are far, far from that, so the show goes on.


















