
Solo Game Dev working on a survival horror game called: The Doorframe. Wolf/Gaming Content. šŗ https://nitter.gq/t.co/mzJx7PMPUI šŗ #IndieDev
Joined September 2011
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The Demo for The Doorframe releases on June 1st, 2026. It is a survival horror game where you must escape a twisted reality. It was delayed a few weeks ago to add more content, and the new build was approved.
store.steampowered.com/app/4ā¦
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Found my 3DS when going through my storage, and decided to do a fresh play through of OOT3D before the remake came out. Itās crazy how timeless the game design is, itās actually still perfect. This is the Zelda I love. They couldāve just remastered it quickly, but chose not to.
Yeah I donāt know what they can do to fix the AI slop pit problem with Steam Next Fest. They should add more filters or restrictions, but a lot of them donāt even use the disclosures to begin with, and try to hide it. It was already bad enough in the last one I participated in.
Iāve been randomly whistling the Song of Time (and more) for over 2 decades. While TP and MM are my favourite Zelda games, OOT is the game thatās had the most profound effect on me growing up. Thereās nothing like it, since it is a masterpiece. I cannot wait for this remake.
Setting up SteamWorkshop / Modding support for my new game is so frustrating in UE, especially since itās content-only. Iām like 90% finished with it and made a working modkit, and can mount the assets, but it keeps using the data from the main game due to various reasons.
I have it fully setup and working in the Editor and Standalone (can make custom levels/songs/instruments in the modkit, upload to steam WS, and use), but end up running into an issue in Packaged Builds: DataAssets work, but the soft object path members fail to load or resolve.
Every extraction shooter is becoming MWZ or BO7 Endgame. Thereās a reason those modes were popular (at least very popular in MWZās case). Call of Duty was ahead without even realizing it, but theyāre not going to capitalize on it since MW4 DMZ wonāt have a PvE mode (at launch?).
Yeah that was very surprising (in a good way). Iām actually really excited to play through Ocarina of Time again, especially since itās not exactly 1:1 in the remake.
Reminder that the Zelda Direct, and subsequently the OOT Remake trailer, starts in about 50 minutes (10EST). Drop whatever youāre doing and go watch it.
Why is setting up Audio Input Device selection so damn complicated in Unreal, while itās extremely simple for Audio Output. The woes of not using EOS I guess.
BO3 literally exists and has this, and you know that since you played it.
This does to show me that reskinning armour would work though, since he wouldnāt notice it if it was visually different (model+ui). Good thing the shield in BO2-4 wasnāt just a literal riot shield.
Replying to @supMitchh
Yeah literally mate. Armour plates and dragons and drones and shit. What is this
Relevant page to current conversations. If only armor had gone through this same evolution⦠itās not too late @Treyarch
Oh hey, the zombies artbook arrived. This thing is a genuine masterpiece, and is crazy to see after all these years of playing it.
Most thumbnails I see on YouTube now are super deep fried, including the font. Guess AI has been trained on one too many shitposts, and has caused everything to be displeasing to the eyes.
Is it really that hard for people to make actual thumbnails?





