Whatcookie (@Whatcookie) profile picture

a

Joined February 2012
New framerate patch for Drakengard 3! This one solve all the remaining issues with the game as far as I'm aware. You should be able to pick it up by updating via the patch manager in RPCS3.
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Additionally, particle spawns seem to spawn and expire faster than at 30fps.
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Remaining issues: The video playback won't work at high framerates. I have a fix for this, but it requires more changes to RPCS3's patching system to be made more robust (I already needed several updates to RPCS3 to make it robust enough for the existing changes)
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Camera tracking/following speed should match 30fps at all framerates Added interpolation between camera keyframes in cutscenes (The camera will no longer be stuck at 30hz while animations playback at full speed in cutscenes)
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Fixes bloodstain playback speed at high framerates Fixes health bar and stamina animation speeds at high framerates Fixes rounding on stamina drain speed (while running) at uneven framerates Head tracking speed should match speed at 30fps at all framerates
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Fixes run speeds at high framerates Fixes loss of horizontal speed while falling at high framerates Fixes "bouncing" while running up slopes and stairs Fixes being unable to move past small steps and wooden planks at high framerates
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Ok, you should be able to play with this now, by updating your patches in RPCS3. There are a few issues remaining, I'll post the list of fixes and remaining issues in the thread below.
Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
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And before I go, I just want to remind everyone that RPCS3 has used static recompilation for over a decade. The use of static recompilation doesn't actually mean you're not emulating something. It's quite literally an emulation technique.
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Quick first impressions is that this project is running about 40% faster than RPCS3 in RSX limited scenarios, and is about 5% slower than RPCS3 in PPU/SPU limited scenarios. I suspect if we ported RPCS3's AVX-512 code to ps3recomp, the gap could be closed.
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I was going to publish my patch Monday or Tuesday with my video, but I guess I'll publish it later today, once I clean it up a little. I'll definitely need to rework the script of my latest video to mention this new project.
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Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
🚨 DEMON'S SOULS (2009) is now playable natively on PC — with ONLINE MULTIPLAYER, 4K and up to 240 FPS! ⚔️🔥 Developer JonathanDC64 has released SOULBRANDT, a native Windows and Linux recompilation of FromSoftware's original PS3 classic! And incredibly, a tester has already completed the entire game! 🔥 FEATURES: ✅ Up to 240 FPS or unlocked — With game-timing fixes, 4K rendering and ultrawide support! ✅ ONLINE MULTIPLAYER — Co-op, invasions, messages, bloodstains and player ghosts through dedicated project servers! ✅ Native Windows & Linux — DirectX 12 and Vulkan rendering, with 16:10 support for Steam Deck! ✅ Improved gameplay — Roll in any direction while locked on, plus optional character stat respecs in the Nexus! ✅ Modern controls — Keyboard/mouse, Xbox controllers, DualSense and DualShock 4! ✅ Enhanced visuals — HDR on Windows, SMAA/FXAA, improved texture filtering and customisable HUD! 🏆 BONUS: Trophy support, save imports from RPCS3, automatic updates and a setup wizard that builds the native game from your own PS3 files! ⚙️ This is a static recompilation of the original PS3 game's code, not conventional PS3 emulation. ⚠️ ALPHA RELEASE! A full playthrough has been completed by a tester, but some settings remain experimental. Linux and Steam Deck support are less tested than Windows. 💿 Requires your own US PS3 copy of Demon's Souls (BLUS30443, v1.00). 🛠️ Developed by JonathanDC64 using ps3recomp. ⭐ Star the GitHub repository to support development! 🔗github.com/JonathanDC64/Soul… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #DemonsSouls #Recompilation #PCGaming
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What could it be
🌸 Drakengard 3 players! We’ve got something coming for you on RPCS3 soon.. 👀
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Thank you Mcdonald's Canada for giving out 14 days of wow sub for just 2000 points
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Enjoy
Whatcookie wrote some more crazy CPU optimisations for RPCS3! This optimises RSX fragment hashing/comparisons using AVX-512, making it 4x faster on a Zen 4 CPU and even faster on Zen 5! This leads to a measured ~1-3% overall FPS gain in Ratchet & Clank: Tools of Destruction.
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