+Blender +Interior Designers +3DArtist BKK, Thailand For work pls contact on instagram dm and please follow me on instagram to see further artwork.

Thailand
Joined August 2020
Hey Indie Devs, it's #WishlistWednesday! Got a Steam page? Drop your #IndieGame and wishlist link below 👇 Retweet 🔄 and Like ❤️ to support each other! Let’s help more great indie games get discovered. #WishlistWednesday #SteamWishlist #IndieDev #GameDev #IndieGame
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After digging through a #steamNextFest full of low-effort releases, I’m looking for games Made With Care. AI-assisted is fine: AI assets you’ve curated and polished are welcome. Games thrown together in a weekend aren’t. Drop your link + one line about your game below 👇 #indiegames #indiedev
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Interesting. What do you think about the future of Unity?
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We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev
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Godot people, we won. Source: @gamemakerstk
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Happy New Year everyone. Hello 2026 🎉 Play at dailycuble.com #DailyCuble #voxel #NewYear2026
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Hey everyone!! I made a new demo for a @codrops article made with #threejs, #blender3d, and #krita ! The article itself is about the increasing importance of psychological safety and self-awareness for creative work. I think as more and more people get super-talented/skilled the emphasis will shift to emotional safety rather than just technical skills. I think there's a ton of hidden talent out there that never shines because they're never provided safe environments to grow in. It's not a new concept by any means, but I'm an advocate for it. Article: tympanus.net/codrops/2025/12… Website: mr-pandas-psychologically-sa… Code: github.com/andrewwoan/mr-pan…
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🔶🔷 #b3d #blender
【Blender】アニメ風の炎エフェクトの作り方【Effect】 前に作ったやつの改訂版です🔥 youtu.be/uIU17sOGFSo
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#MakeRoom is getting multi-selection in the upcoming update! This is something that has been requested a lot by the community, and I'm so glad to add it in!
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Replicube is very near to 500 reviews on Steam! If you’ve enjoyed the game consider leaving a review!
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Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)
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Hi all, I just posted a new visual article in my blog, made with threejs: visualrambling.space/moving-… I like to learn new things, and use this blog to document my learnings. This one started when I got curious about spherical helix and want to learn about it, and ended up learning about parametric equations
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It's decided, I'm making a course! I'll explain how the new Anime.js website was created by recreating the entire landing page from scratch, while sharing all the animation tricks and techniques I've learned throughout the years. Join the waitlist in the link below 👇
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Three.js r179 released 🌟 threejs.org/changelog/?r179
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53 drawcalls and 200k tris. Pretty good! ✨
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My plugin for @UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #indiedev #gamedev #unrealengine #ue5
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Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO.
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Made the infamous fake/real game ad purely in Blender geometry-nodes. Was it a good idea? no. Is it good? Far from it. #b3d #geometrynodes
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EDGS: Eliminating Densification for Efficient Convergence of 3DGS Contributions: • We show that initial triangulation based on 2D correspondences can replace the incremental refinement process, fundamentally changing how 3DGS models allocate resources. • Our method reduces the path each Gaussian must travel in parameter space. Careful initialization not only accelerates convergence but also guides optimization toward a convergence point corresponding to lower reconstruction error and thus higher reconstruction quality. • Our approach outperforms both speed-optimized and quality-focused state-of-the-art models while using only half the splats of standard 3DGS. By improving initialization rather than altering the optimization process, this method is compatible with other 3DGS acceleration techniques, making it a flexible enhancement to existing models.
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