xar retweeted
the cards bend based on how fast you scroll. every vertex. no video editing this is live WebGL
Rick reviews my loading screen.
It draws the character's own outline while the 3D model loads, then the figure steps out of the drawing. Built with three.js.
What does your loading screen show?
Parody, fan-made. AI voices.
#threejs #threejsjourney
A three.js loading screen that draws the character before it arrives.
Each outfit saves its own outline, so the next load sketches the new shape, and then the scene lights up inside the line.
Which take is your favorite?
#threejs #threejsjourney
My portfolio is haunted until Nov 1 🎃 Moon, bats, ghosts that follow your cursor (click to scare them), lightning, pumpkins. All procedural Three.js, and it switches itself off on Nov 1. #threejs #webgl #halloween #creativecoding
xar retweeted
Sharing the Breakdown i used to create the Stylized plant study!! Hope you like it!🌿
#3dmodel #Stylizedart #gameart #Breakdown
Free. No sign-up for Mixdown, no tracking. Your files stay on your disk.
Get it on the Chrome Web Store: chromewebstore.google.com/de…
Site and privacy policy: mixdown.mulualem.com
MIT licensed, SwiftUI, macOS 14+. Build it from source: github.com/MULUALEM-TEKLE/wa… · watchdog.mulualem.com. Stars, issues and PRs welcome.
xar retweeted
The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers: felixrieseberg.com/hunger-be…
xar retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs.
I spent 7 days on a single human eye.
No textures. No 3D models. No photos. Just math, light and ~400 parameters.
Sound on 🔊 Link below 👇







