Pixel animator pfp @ritterdoodles

River City
Joined September 2012
Pt2/2 : Solutiuon #pixelart #animation
25
258
2
2,392
141,659
There's my GOATS!!! The deep run into the center of Times Square
1
6
50
9,430
okay *now* we're starting to get somewhere #pixelart #gamedev
5
29
494
16,080
well... that's not *quite* right #pixelart #gamedev
4
28
386
14,719
Yudou retweeted
Falling star #gamedev #pixelart
15
72
2
785
25,008
Runner Chen - Arknights: Endfield #ドット絵 #pixelart #ArknightsEndfield #Endfield
2
28
408
10,918
#ドット絵 #pixelart コミッションドット絵(一部)
10
166
1
1,557
33,159
Falling star #gamedev #pixelart
15
72
2
785
25,008
Dyanamic world geometry destruction. Any world geometry can be flagged as destructable and certain actions can cut out parts of the world. The rubble that this creates can also be given hitbox collisions and damage values to create destructable terrain attacks. Think dropping parts of the ceiling on enemies or an enemy stomping the gound to cause rubble to fly into the air. #gamedev #pixelart
2
13
155
6,079
#gamedev #pixelart #indiegame WIP: New Attack vfx
26
132
2
1,982
34,030
Yudou retweeted
Coruscation sequence mockup #pixelart #animation
21
257
1,899
53,463
catch and reel #gamedev #pixelart
10
49
1
482
22,512
Yudou retweeted
air combo string route A #pixelart #animation
3
43
465
8,493
just cancel out of anything. This will eventually cost a resource cuz that bit at the end is a smidge ridiculous #pixelart #gamedev
6
19
1
202
17,013
mockup vs execution #pixelart #gamedev
7
42
692
24,955
Some early prototyping of multi-Instrument combat in SHADE Protocol! In this showcase: * Piano Shield * Chakram * Guitar Axe Simple inputs, easy to learn, but we have many attack cancel windows for high skill cap players to go all out! #pixelart | #ドット絵 | #indiegames
18
115
3
823
19,224
same air combo, but now in godot #pixelart #gamedev
9
37
514
21,148