Multimodal @thinkymachines | PhD @upennnlp | prev @allen_ai

Joined July 2018
Yue Yang retweeted
We share our approach to open-weights releases, how we assessed Inkling, why safety depends on both the model and the ecosystem it enters, and how testing, staged access, and stronger defenses can create a path toward greater openness.
Releasing weights indiscriminately isn't safe. Neither is keeping capable models inside a few labs. We think there's a path between them. We haven't mapped all of it. Our new post covers the part we can see: how we assessed Inkling, and why access should widen in stages. thinkingmachines.ai/blog/a-s…
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Yue Yang retweeted
✨ Inkling-Small is here! With 276B total parameters and 12B active, it achieves an AA Index of 40 and comparable to Inkling at just a quarter of the size. 🚀 Try it out on Tinker: tinker.thinkingmachines.ai/p… Checkpoint: huggingface.co/thinkingmachi…
Today, we are releasing Inkling-Small. Inkling-Small achieves comparable performance to Inkling at a quarter of its size. It features 276B total parameters, 12B active. We are making the full weights available. thinkingmachines.ai/news/ink… Fine-tune it on Tinker today, or chat with it in text, image, and audio on Tinker Playground.
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Inkling-Small is faster, more cost-efficient, and still highly performant! 🚀🚀🚀
Today, we are releasing Inkling-Small. Inkling-Small achieves comparable performance to Inkling at a quarter of its size. It features 276B total parameters, 12B active. We are making the full weights available. thinkingmachines.ai/news/ink… Fine-tune it on Tinker today, or chat with it in text, image, and audio on Tinker Playground.
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Inkling is very good at using tools to solve vision tasks. In this demo, Inkling relies solely on Python tools to generate segmentation masks, iteratively zooming in, cropping, and refining object boundaries. Plug Inkling into your multimodal agent workflow! huggingface.co/thinkingmachi…
Excited to share Inkling, our first open weight model, multimodal by design and strong performance across a broad range of tasks!
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Excited to share Inkling, our first open weight model, multimodal by design and strong performance across a broad range of tasks!
Today, we are introducing Inkling. Inkling reasons efficiently across text, image, and audio modalities. We are making the full weights available. thinkingmachines.ai/news/int… Available today for fine-tuning on Tinker. Play with it in the Inkling Playground. 🧵
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We're building AI that people and organizations can shape and make their own. AI should extend our will and judgment instead of neglecting it; enabling that is the technical challenge we are working to solve. thinkingmachines.ai/blog/the…
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📣 Call for Papers — 1st Workshop on Multimodal Digital Agents (MDA) @ ECCV 2026 How should AI agents see and act across web, desktop, and mobile interfaces? We're bringing together work on vision-centric digital agents — perception, reasoning, benchmarks, safety, and more. 🗓️ Sept 8, 2026 (ECCV) · ✍️ Submit by July 29 (AoE) 📄 Full paper (≤14 pages, ECCV-accepted welcome) or extended abstract (≤4 pages) — non-archival, 🏆 best paper award 🎤 Speakers include Graham Neubig, Ranjay Krishna, Qianhui Wu & Alexandre Drouin Submit / details → mda-workshop.allen.ai/ #ECCV2026 #ComputerVision #AIagents #Multimodal #GUIagents
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Yue Yang retweeted
Introducing SWE-Together: a multi-turn benchmark built from real user–agent coding sessions. Coding agents are often benchmarked like exam-takers: given the full spec up front, then graded on the final code. But real coding help is a conversation — users clarify goals, add constraints, and correct course along the way. SWE-Together turns real coding work into a reproducible, verifiable benchmark: 109 repo-level tasks curated from 11,260 recorded sessions, replayed with a reactive LLM user simulator that preserves the original user’s intent. We evaluate agents as collaborators, not just patch generators: final pass rate and how many user interventions were needed to get there. In this evaluation snapshot, claude-opus-4.8 currently leads among the 7 agents we tested — achieving the highest pass rate while requiring the fewest user interventions. 📄 Paper: arxiv.org/abs/2606.29957 💻 Code: github.com/Togetherbench/SWE… 🌐 Website: togetherbench.com
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Yue Yang retweeted
A super long overdue (3+ years?) post on scaling laws. Compute is expensive. Scaling laws are a way to help us reason about the optimal compute allocation between data and model size before committing to a large run. The post covers what scaling laws predict, how compute-optimal allocation works, why Kaplan et al. and Chinchilla disagree, and how data limits + fitting details make extrapolation tricky. lilianweng.github.io/posts/2…
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After a rewarding journey at Ai2 @allen_ai, I've recently joined Thinking Machines Lab @thinkymachines. Thank you to all my mentors, colleagues, and friends at Ai2 for shaping how I think about AI research and for giving me the opportunity to contribute to open-source models. I'm excited to continue my mission at TML to build multimodal intelligence that can truly benefit humanity!
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“Carve nature at its joints.” — after Plato We built WALL-WM, an event-centric World Action Model. Fixed chunks cut by clock. Semantic events cut by embodied dynamics. Instead of predicting fixed-length action chunks, WALL-WM learns through action-grounded events: reach, grasp, lift, move, place. The surprising part: this was not just a cleaner formulation. It gave much stronger real-world generalization across language, scenes, and tasks. Maybe the next token for robots should be an event.
Introducing WALL-WM, our open-source World Model for embodied AI and the next piece of our open-source robotics stack. Carving World Action Modeling at the Event Joints Read the blog: x2robot.com/en/pages/wm Why it matters WALL-WM shifts robot world modeling from fixed-length action chunks to event-grounded video-action pretraining. It learns around events like reaching, contact, grasping, lifting, moving, and placing, so language, vision, and action align more naturally. Why you should care WALL-WM brings together: •Event-grounded VLA pretraining •Prior-aligned video-action architecture •Wan-based video tower + randomly initialized action DiT •Multi-view perception with sight-cone masking, tube patch masking, and Camera RoPE •Event Mode for variable-length execution •Unified Mode with Staircase Decoding •DMuon for large-scale training The goal: help robots learn what physically matters, not just what happens in the next fixed slice of time. Code (coming soon): github.com/X-Square-Robot/wa… #opensource #EmbodiedAI
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Yue Yang retweeted
Robotics models often struggle outside controlled environments. Ours is built to work in real ones. Today we're launching MolmoAct 2, which can assist with a host of chores & lab tasks, plus the MolmoAct 2-Bimanual YAM dataset—the largest open robotics dataset of its kind. 🧵
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Yue Yang retweeted
When we released Molmo, it was a bet that open vision-language models could compete with closed systems. Since then, we’ve expanded Molmo into a family of open visual AI building blocks for pointing, web interaction, 3D perception, & robotics. 🧵
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Yue Yang retweeted
You can now train, adapt, and eval web agents on your own tasks. We're releasing the full MolmoWeb codebase—the training code, eval harness, annotation tooling, synthetic data pipeline, & client-side code for our demo. 🧵
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Yue Yang retweeted
Thrilled to announce our latest project at @allen_ai @RAIVNLab: WildDet3D Humans understand objects in 3D effortlessly -- we see a mug on a desk, judge the distance to a parked car, or estimate the height of a building across the street. For CV / Robotics models, this remains surprisingly hard. We've built great models that each handle a piece of the puzzle: FoundationPose for 6-DoF pose over tabletops, MoGe 2 for accurate metric depth estimation, SAM for 2D segmentation and tracking. But they're fragmented -- each solves one sub-task, none gives you the full picture: where is this object in 3D, how big is it, and how is it oriented? Monocular 3D object detection is exactly this task -- recovering the full 3D bounding box of any object from a single RGB image. It's the missing link that connects 2D perception to real-world 3D understanding for robotics, AR/VR, and embodied AI. vehicles So why hasn't anyone cracked open-world 3D detection? Data. Existing 3D datasets (Omni3D, COCO3D) cover fewer than 100 categories, locked to driving corridors and indoor rooms. And the annotation methods -- BEV labelling, point cloud labelling -- fundamentally don't scale to in-the-wild scenes where you don't have LiDAR or a well-reconstructed point cloud. And objects are much more diverse in size/pose compared with vehicle and furniture. To tackle this: We designed a human-in-the-loop pipeline to change this. We build complex pseudo-3D box generators using different algorithms/models. Then, 1700+ human annotators from Prolific select the best candidate and verify quality. Along with thousands of annotators for several months, we got the result: WildDet3D-Data -- 1M total images, 13.5K categories of objects, with 100k of all human-verified 3d detection images. That's 138x more category coverage than Omni3D. Street food carts, violins, traffic cones, sculptures -- objects no 3D dataset has ever covered. With this data, we trained WildDet3D -- a single geometry-aware architecture built on SAM 3 and LingBot-Depth that unifies every way you'd want to interact with a 3D detector: - Text: "find all chairs" - Box prompt: click a 2D box, get its 3D box (geometric, one-to-one) - Exemplar prompt: draw one box, find all similar objects (one-to-many) - Point prompt: click on an object And when you have extra depth -- LiDAR, stereo, anything -- just pass it in. The model fuses it and gets substantially better: +20.7 AP on average. No depth? It works fine without it. Results on our new in-the-wild benchmark (WildDet3D-Bench, 700+ open-world categories): 22.6 AP text / 24.8 AP box -- up from 2.3 AP for the previous best. With depth: 41.6 AP text / 47.2 AP box. Also SOTA on Omni3D (34.2 AP text / 36.4 AP box) with 10x fewer training epochs, and strong zero-shot transfer to Argoverse 2 and ScanNet (40.3 / 48.9 ODS).
Today we're releasing WildDet3D—an open model for monocular 3D object detection in the wild. It works with text, clicks, or 2D boxes, and on zero-shot evals it nearly doubles the best prior scores. 🧵
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Yue Yang retweeted
Today we're releasing WildDet3D—an open model for monocular 3D object detection in the wild. It works with text, clicks, or 2D boxes, and on zero-shot evals it nearly doubles the best prior scores. 🧵
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72hrs after the release, looking at the community’s excitement around MolmoWeb, I have been reflecting on what leading this project throughout the past year was actually like. It didn’t feel like winning. It felt like a constant uphill battle. Making the case that this is worth building. Building a team around the project from the ground up. Working through compute constraints and org-wide competing priorities. Showing early demos that didn’t quite land. And so on. But reading people’s comments, it is clear that builders wanted an open web agent they could run locally. They wanted MolmoWeb. For me, it is a powerful reminder that sometimes you must go against the grain. Sometimes you must work in silence until your results can speak for themselves. If you are wrong, you will learn. If you are right, you might just give the world what it needs.
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🌐 MolmoWeb is the SOTA fully open, vision-based web agent using screenshots as the only observation. We open-sourced all our data, models, and code for the community!
Today we're releasing MolmoWeb, an open source agent that can navigate + complete tasks in a browser on your behalf. Built on Molmo 2 in 4B & 8B sizes, it sets a new open-weight SOTA across four major web-agent benchmarks & even surpasses agents built on proprietary models. 🧵
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Yue Yang retweeted
MolmoPoint Better Pointing for VLMs with Grounding Tokens paper: huggingface.co/datasets/alle… models: huggingface.co/allenai/Molmo… app: huggingface.co/spaces/allena…
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New paper out! 🚨 Introducing STTS: Unified Spatio-Temporal Token Scoring for Efficient Video VLMs. We tackle the massive token bottleneck in video models by jointly identifying the tokens that actually matter. The overall figure below breaks down the core problem! 🧵👇
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