
♪♪ Best Buddie @F0xG4mer 21, Software Engineer / 3D Generalist TD
[email protected] (UTC+7)
Joined August 2019
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ZSPFX retweeted
Did you know that you can use MiEx to export out @Hytale worlds into Blender and Maya, so that you can make renders and animations with them?
Well you can! Here are two renders that I made this weekend using MiEx
And you can get MiEx here: github.com/BramStoutProducti…
#Hytale #art
ZSPFX retweeted
ohnePixel reacts to the Solomon's crazy Easter egg in Deadlock 👀
After reloading, the pieces on the new character's board rearrange into a new layout based on his remaining ammo count. Every position is taken from an actual historical game.
"Those are the same devs, that are cooking up CS2. Do you choose Solomon or the chicken?"
2020 rig in question: nitter.gq/ZSPFX/status/132946490…
I finished my Minecraft Rig, only took 7 months
Huge thanks to both @ThatBram0101 and @Guruith for all their help making this!
ZSPFX retweeted
Quick PSA: My Discord account got hacked, so please ignore any messages that came from my Discord account. Trying to get it back, but I've made a new one in the meantime. DM if you want to know my new username.
I was asked to install a mod pack via Curse Forge ...
ZSPFX retweeted
I made a dynamic and fully art-directable Minecraft sky / atmosphere system in Unreal.
4 gradients with variants for different times of day that it blends between. Clouds are ray marched in the shader from a texture. Sun / Moon always face the camera
#Minecraft #UnrealEngine
Spent hours figuring out why usd animation isn't being updated properly after reloading the stage, apparently Unreal 5.7 just doesn't wanted to invalidate its in-memory cache table for geo cache.. Wrote a script to flush the geo cache instead- I'd love to have my time back though
Unreal actually got a pretty good API documentation, I think I'll enjoy automating a lot of stuff here
Day 4 with Unreal Engine- I really wanted to make those dripleaf and grass waves around a bit. Tired using World Position Offset but that just moves the entire thing instead of deforming it via Sine function .-.
Got a simple OpenUSD refresher working! Punched a socket in UE5 for Maya to notify updates and its pretty dang cool.
You could add objects into Sets and those will automatically be included to the USD stage
I was playing around with UE5 as a render engine and thought how identical both Lumen and Path Tracing looks, could be useful for preview since Lumen runs at insane 90fps in 4k which is pretty crazy.
I just assumed it's a magic at this point
Some of the VFX & Lighting I've made for the latest @ChaoticK9 runrun teaser!
(I'll post about the lighting in later post, its getting too long)
I'll make the lighting post later. I hope you all enjoyed the teaser video we've made at @PixelBasement! :)
We're using Arnold render engine (GPU version) for this project. I did most of the lighting setup and visuals, here are some of the highlights! 🖼️
These amazing visuals would definetly not be possible without the insane PBR materials setup made by @F0xG4mer :o



















