ZSPFX (@ZSPFX) header
ZSPFX (@ZSPFX) profile picture

♪♪ Best Buddie @F0xG4mer 21, Software Engineer / 3D Generalist TD

Joined August 2019
Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)Photo by ZSPFX (@ZSPFX)
Did you know that you can use MiEx to export out @Hytale worlds into Blender and Maya, so that you can make renders and animations with them? Well you can! Here are two renders that I made this weekend using MiEx And you can get MiEx here: github.com/BramStoutProducti… #Hytale #art
5
15
1
121
2,966
ohnePixel reacts to the Solomon's crazy Easter egg in Deadlock 👀 After reloading, the pieces on the new character's board rearrange into a new layout based on his remaining ammo count. Every position is taken from an actual historical game. "Those are the same devs, that are cooking up CS2. Do you choose Solomon or the chicken?"
6
10
586
23,196
Amazing new rig by @F0xG4mer ! I'm finally retiring my old 2020 rig 🥀 Upcoming animations and renders will be made using this
2
2
1
27
1,024
ZSPFX retweeted
I finished my Minecraft Rig, only took 7 months Huge thanks to both @ThatBram0101 and @Guruith for all their help making this!
I finished my Minecraft Rig, only took 2.5 years
3
2
23
769
Quick PSA: My Discord account got hacked, so please ignore any messages that came from my Discord account. Trying to get it back, but I've made a new one in the meantime. DM if you want to know my new username. I was asked to install a mod pack via Curse Forge ...
35
3
3
16
3,335
I made a dynamic and fully art-directable Minecraft sky / atmosphere system in Unreal. 4 gradients with variants for different times of day that it blends between. Clouds are ray marched in the shader from a texture. Sun / Moon always face the camera #Minecraft #UnrealEngine
6
44
1
1,033
35,772
Swamp lit practice
1
2
1
7
1,139
Spent hours figuring out why usd animation isn't being updated properly after reloading the stage, apparently Unreal 5.7 just doesn't wanted to invalidate its in-memory cache table for geo cache.. Wrote a script to flush the geo cache instead- I'd love to have my time back though
1
1
2
572
Unreal actually got a pretty good API documentation, I think I'll enjoy automating a lot of stuff here
1
190
Seamless! I'd love to work on some silly projects later just so I would have an excuse to play with real-time lighting lmao, this was fun (Rig by F0x)
1
152
Day 4 with Unreal Engine- I really wanted to make those dripleaf and grass waves around a bit. Tired using World Position Offset but that just moves the entire thing instead of deforming it via Sine function .-.
1
2
8
886
This video is probably going to be compressed so good here
1
2
7
587
Better quality screenshot
2
3
507
Got a simple OpenUSD refresher working! Punched a socket in UE5 for Maya to notify updates and its pretty dang cool. You could add objects into Sets and those will automatically be included to the USD stage
2
12
900
I was playing around with UE5 as a render engine and thought how identical both Lumen and Path Tracing looks, could be useful for preview since Lumen runs at insane 90fps in 4k which is pretty crazy. I just assumed it's a magic at this point
1
2
6
511
Side by side (Lumen and Path Tracing). I've also been pretty interested in the USD pipeline so I might try to streamline the flow between Maya and Unreal Engine for real-time updates later if thats even possible
2
5
347
Some of the VFX & Lighting I've made for the latest @ChaoticK9 runrun teaser! (I'll post about the lighting in later post, its getting too long)
4
14
121
4,644
I'll make the lighting post later. I hope you all enjoyed the teaser video we've made at @PixelBasement! :)
1
2
11
882
We're using Arnold render engine (GPU version) for this project. I did most of the lighting setup and visuals, here are some of the highlights! 🖼️ These amazing visuals would definetly not be possible without the insane PBR materials setup made by @F0xG4mer :o
4
535
We're using Arnold render engine (GPU version) for this project. I did most of the lighting setup and visuals, here are some of the highlights! 🖼️ These amazing visuals would definetly not be possible without the insane PBR materials setup made by @F0xG4mer :o
1
3
1
43
1,959
Unrelated but thought I'd show off some of the "Minecraft Springtrap" renders I've made for the recent CK9C NPC concert too! These stunning animations were made by Katrina 🔥
1
4
15
1,203
Messy lighting experimentation I did on Miro😵‍💫
3
10
1,085