Zalo retweeted
Donkey Kong Country now lets you play as Dixie, Kiddy, Cranky and Candy
Kong Swap for SNES lets you pick your pair on the world map with L and R, each with their own moves, from Dixie's Helicopter Spin to Cranky's cane
github.com/EnjoiHunt/Donkey-…
#SNES #DonkeyKongCountry #RomHack
Zalo retweeted
We have confirmation that the first Nintendo Switch 2 ROMs are in the process of being dumped right now.
First image: Duskbloods beta ROM datamine
Second image: Peach model extracted model from Mario Kart World
Zalo retweeted
メガドライブの大名作『ソニック・ザ・ヘッジホッグ』が、ゲームボーイカラーに勝手移植!!
本作は、グラフィックを50%に縮小することでGBCの画面で再現に成功した上に、全7ゾーン、ボス戦、スペシャルステージに加え、BGM19曲やスピンダッシュまで収録した意欲作だッッ!!
haroldo-ok.itch.io/sonic-md-…
Zalo retweeted
🔥 YA SWITCH 2 TIENE HOMBREW🔴
Ya se ha publicado el primer video de la Switch 2 ejecutando el Homebrew Launcher (HBLauncher).
En menos de 24 horas. 😬
Zalo retweeted
Dragon Ball Super: Beerus made me build a fan runner game again! Something as a tribute to the first Dragon Ball episode at Mount Paozu. Created with Opus 5.5, @usecrayon on threejs!
Play here: app.usecrayon.ai/play/3a9001…
Y Nintendo...
Pero la moda ahora es joder a Sony
Yo no voy a entrar en el debate de si la piratería es buena o mala. Eso depende de cada uno y cada quien es libre de tomar su propia decisión.
De lo que sí quiero hablar es de cómo las PS5 pirateadas están impulsando avances en la emulación y demostrando que es posible ejecutar juegos de PS3 de forma nativa. ¡¡¡DE PS3!!!
¿No les parece eso genial? Esto demuestra que Sony SÍ es capaz de desarrollar una consola con retrocompatibilidad de sus antiguas consolas.
Que no quiera hacerlo es otra historia…
Zalo retweeted
this game just made the entire planet playable in your browser..
any road, any city. cars, planes, boats. missions everywhere
here’s 6:30 of gameplay across paris, new york, tokyo, bangkok phoenix and the french riviera
» ridetales.lumaris.works
Zalo retweeted
GET READY. GO! 🏁
Rare Treats: Diddy Kong Racing Revisited is available now! Reimagined by @David_Wise, with artwork by @Kev_Bayliss and layout/design by Diego Montenegro (@OwlieCo).
Available on Red Balloon 1xLP vinyl and premium digibook CD.
materia.to/RareTreatsDKRTW
Zalo retweeted
Congrats @ocornut for Dear ImGui 1.93!
Dear ImGui Explorer, its interactive manual, is already on 1.93.
Search the demos, browse the whole API, jump seamlessly between code & demos.
Works on phones & desktop.
pthom.github.io/imgui_explor…
Nintendo has been doing this for years
Sony is now asking PS5 players on firmware 14.00 to update to 14.10 if they want to use PSN.
Players who stayed on 14.00 to keep the possibility of a future jailbreak are now being asked to update before they can sign in.
And it’s not just PSN. Some players who stayed on 14.00 are now finding that newer games, like Dune: Awakening, won’t even let them play without updating.
Zalo retweeted
Em 2002, V-Rally 3 fez o Game Boy Advance realizar algo que parecia impossível!
Mesmo sem aceleração 3D dedicada e contando com um processador de apenas 16,8 MHz, o portátil da Nintendo conseguia apresentar corridas em cenários tridimensionais com polígonos texturizados!
A equipe Velez & Dubail desenvolveu uma engine que combinava pistas 3D com sprites 2D, oferecendo relevo, mudanças climáticas, efeitos de chuva, neve, neblina e até corridas noturnas!
O jogo ainda apresentava uma câmera interna com volante animado e danos visíveis no para-brisa.
Tudo isso em um portátil que muitos consideravam praticamente um Super Nintendo de bolso!

























