IGN China calling western games 'cookie cutter' is big talk for a country that is only known for outputting stolen-idea blind-bag gachas and shittier versions of Sekiro.
Ign China is quite blunt with the downfall of western games. As well as calling out western reviewers bias towards the success of Chinese titles such as Black Myth Wu Kong, with its Phantom Blade 0 review.
#PhantomBladeZero
KatNoir retweeted
I am not trying to be mean but like six new games that looks exactly like this are shown at every PlayStation State of Play and they are all forgotten a week after they come out 😭
Ign China is quite blunt with the downfall of western games. As well as calling out western reviewers bias towards the success of Chinese titles such as Black Myth Wu Kong, with its Phantom Blade 0 review.
#PhantomBladeZero
KatNoir retweeted
ليش العاب الجديدة فقدت التوجه الفني صارو كلهم نفس التوجه الفني الكئيب كل شي رمادي مافي مناظر مريحة للعين اكره التوجه الفني القبيح هذا
KatNoir retweeted
They heard people complaining about gauntlets in Silksong and decided to make base enemy encounters irrelevant coz what the fuck is this decision to not make them respawn when they are part of a group.
Fextralife played on Hell Walker, the hardest difficulty, while 66 Days is locked behind New Game Plus. He said enemies don’t respawn when you die: kill three, die, and return to fight only the remaining two. There’s no real fear of losing progress or replaying everything.
Personally I’m fine with that we’ve all played action games before. He thinks locking 66 Days behind New Game Plus is a mistake. I think he is right players should choose their challenge from the start. If someone wants to suffer on their first playthrough, let them. Others can save it for NG+.
Boss phases may frustrate some: reach phase three, die, and restart from phase three. It’s a deliberate choice we can respect, but people will have opinions.
Reviews matter because they highlight things developers might overlook. Some want the hardest challenge from the beginning. Give them the options and let them decide.
I hope they patch these. I’m happy it’s not a Souls-like, but it needs challenge. At least don’t lock 66 Days difficulty.
timing based challenges in games work for rhythm games because you have 4-8 parry buttons and have to do it 500 times per minute, but for action games i'd rather see someone draw from shmups or shooters like Doom, where it's about movement, weapon choice and enemy prioritising
i'm so sick of that distinction. Wow, you think it's okay in that game because the game is good? So the bottomline is that games should just be good, and the presence of woke elements doesn't matter?
wow, coulda saved us all lots of time and annoyance



















