
al dente @PrimaMente. Running fools' errands 🦦
SF and NYC
Joined August 2012
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Anooj retweeted
Introducing In-Context Module discovery (ICM): interpretable gene modules for comparing cell states across datasets. ICM is the latest advance for our virtual cell modelling framework: Parthenon.
ICM learns from primary human cells across 66 datasets and adapts its modules to new contexts without retraining.
In microglia, ICM recovers known state signatures, reveals unexpected cellular features in experimental models, and helps explain why a specific perturbation strongly shifts gene expression in one model and barely in another.
This gives biologists better tools choose perturbations and design better in vitro experiments.
Anooj retweeted
We are excited to announce that @nvidia has committed to an investment in @PrimaMente.
Built upon years of close collaboration, this investment deepens our partnership and strengthens our ambition to tackle complex diseases.
Neurodegenerative diseases such as Alzheimer’s, Parkinson’s, and ALS remain among medicine’s greatest unmet needs. Making real progress requires global coordination around data, foundation models, and experimental and clinical validation.
We are grateful to @nvidia for their commitment and look forward to deepening our partnership as we pursue breakthrough discoveries for these diseases, and beyond.
Sometimes your family members can surprise you with the ways they get LLMs to listen to requests without refusals
I wonder if this can be applied to the ARC challenge. Treating puzzles as an online RL problem?
We introduce 𝘢𝘶𝘵𝘰𝘷𝘦𝘳𝘴𝘦 🌿🧫👽, a fast, evolvable description language for reinforcement learning environments, implemented in jax. First of many papers on this subject w/ @togelius.
Our goal is to provide a general framework for open-ended learning, in which we can implement canonical gridworld-type games, discover new (often alien) ones, and train robust player agents, that can observe a set of environment dynamics and adapt their behavior accordingly.
Notably, autoverse allows for the evolution of map layouts, rules and reward dynamics; other than the notion of an embodied "player" with the ability to edit tiles on the map, no semantics are hardcoded into the environment.
In sum, we set out to create a substrate for open-ended learning that is:
- capable of expressing a virtually limitless number of novel environments (via evolution of *all* aspects of the environment)
- fast, allowing for research at a small/academic scale (thanks to GPU implementation of environment dynamics)
- scalable, allowing for potentially unbounded environment complexity (by increasing the size of the map, number of rules, etc.)
Below is an example of an environment evolved via open-ended RL, in which environments are continually evolved to provide learnable challenges for player agents. Here, the agent is riding the waves generated by the environment, keeping them alive as long as it can to maximize reward. (The RL player is depicted in blue, game rules and their application across the board are depicted on the right.)
Something that folks aren’t talking about much that I think is actually something the team did quite well is solving the problem of “Web Agents.” Specifically being able to reliably snd autonomously traverse the web. Not only is the search design hard but the engineering too
Today we're excited to introduce Devin, the first AI software engineer.
Devin is the new state-of-the-art on the SWE-Bench coding benchmark, has successfully passed practical engineering interviews from leading AI companies, and has even completed real jobs on Upwork.
Devin is an autonomous agent that solves engineering tasks through the use of its own shell, code editor, and web browser.
When evaluated on the SWE-Bench benchmark, which asks an AI to resolve GitHub issues found in real-world open-source projects, Devin correctly resolves 13.86% of the issues unassisted, far exceeding the previous state-of-the-art model performance of 1.96% unassisted and 4.80% assisted.
Check out what Devin can do in the thread below.
The new veritasium video talks about bachilier’s distribution free pricing and option, and Ed Thorp. But did y’all know Thorp met Claude Shannon, convinced him to build the first wearable computer that would compute roulette arcs with high probability. They sent Vegas
This is not what Turing meant when he made the test 🤦♂️ cnn.com/2024/02/04/asia/deep…
The sauce to AlphaGeometry is the modified GeoLogic deduction database, and expanded algebraic reasoning system. It's all hand written, cleverly optimized and simple. Sidesteps the whole setup problem in lean
I think this is gonna be the future of how we solve theorem solving
Honestly the whole methods section is a masterclass on how how to solve algebraic problems from the ground up nature.com/articles/s41586-0…
The Deductive Database is a literal graph of relationships, and by the nature of it being a graph represent equalities, collinearities and transitive properties
Anooj retweeted
Day 4 of Neurips: Today only water w/ @HochreiterSepp @jo_brandstetter @FrancescoLocat8 @DimaKrotov et al.











