MistikRaven retweeted
Since our first survivor of the Deerisle endgame waived the prize money and asked us to donate it to a good cause, I have made the prize money available to the animal shelter. Thank you very much!
#dayz #deerisle #donation #animalshelter #aschaffenburg
#endgame @DayZ
MistikRaven retweeted
Congratz to the world 1st Player beating deerisle endgame (experimental).
#deerisle #endgame #1st #DeerisleTourist
MistikRaven retweeted
I've had a lot of friends and family in town so I haven't been able to stream a lot. But I'm excited to have @DH5tv host an open Deer Isle Server for us!
Let's see if a massive group of lemmings can make a dent in the big quest!
Saturday Jan 3rd at 8am Eastern
A Beautiful Potato | Deer Isle 6.0
104.218.48.62:3102
MistikRaven retweeted
Are you ready to survive...and win 100$
2 DayZ left...
Deer Isle 6.0 – The Unofficial 1.0
With the release of Deer Isle 6.0, the project reaches a point that is personally very significant to me. Even though the version number suggests otherwise, 6.0 is, in many ways, the real 1.0 of Deer Isle.
Why?
For the first time since development began, the map now has not only a clear beginning, but also an end. This does not mean the end of Deer Isle’s development—far from it. Instead, it marks the first time the map contains everything fundamental it was originally meant to have.
In that sense, this release is comparable to the original DayZ 1.0 release: a transition from ongoing construction to a complete foundation.
Content Complete – Not Finished
With version 6.0, Deer Isle is now content complete. All core mechanics, systems, locations, and progression paths that define the overall vision are finally present on the map.
This does not mean development stops here.
New content will continue to be added.
Expansions will follow.
Improvements and refinements will continue.
The key difference is that from now on, everything is built on top of a complete base, rather than toward one.
That is why I internally consider 6.0 to be the “unofficial 1.0.”
Why Experimental First?
Version 6.0 is being released exclusively on the Experimental branch for now.
The reason is straightforward:
**this update introduces highly complex new scripts and systems. Many of these simply cannot be tested properly by a single developer. Their true behaviour only emerges under real conditions—large player counts, different playstyles, and unpredictable scenarios.**
**To be completely transparent:
This is likely the most experimental version of Deer Isle ever released.**
What Does That Mean for Players?
Quite simply: anything can happen.
Unexpected bugs
Critical issues
Server instability
Balancing problems
In the worst case, even a complete loss of progression.
Note: there will be no compensation for lost items, progress etc.
This is not meant to be alarming, but honest.
!!! Anyone playing 6.0 on Experimental should be aware of these risks. !!!
That said, once major issues are identified, I will provide hotfixes as quickly as possible. Community feedback, logs, and reproducible bug reports are absolutely essential during this phase and directly influence further development.
A Milestone — Built Together with the Community
Deer Isle 6.0 is not an endpoint, but a milestone. A moment to briefly look back before moving forward again.
Reaching this point would not have been possible without the community that has tested, supported, criticized, and shaped the project over the years. Once again, the community will play a crucial role in turning 6.0 from an ambitious Experimental release into a stable foundation for the future.
Thank you to everyone who continues to be part of this journey.
PS:
Also a big thx to the @ZERODAYZSERVERS and @HappyBombs which were a long time supportes of the map. They will host a 6.0 EXP Server which I will monitor for the most common bugs and problems.
As a small christmas hunt event:
I will contribute and call out 100$ for the first one (or team) who will beat the map on ZERO Servers. (Note: Videoproof of the last 60min must be available, also we will check the logs).
#dayz #deerisle #experimental
@dayz
@TheRunningManZ
@Muller_TTV
@AmishZed
@HollyRexTwitch
@SourSweetYT
@Ceremor
@Friendly_dayz
@xSeniMJ
@MiddleGroundZz
@GlobalSprocket
@Marks_1616
@Echoics
@Doc_Dreist
@Jiinxy__
@HappyBombs
@ItzMikeDocherty
MistikRaven retweeted
I'm going live now for 16hours of DayZ to raise money for @AlzResearchUK in memory of my Dad and the thousands of people who have come in and shared their stories of loved ones living with Dementia.
Last year we raised a staggering £82,000 in one day. Honestly if we can get even a quarter of that this year it would be amazing.
Live now on YT and Twitch. #ForAcure
Support the cause here, or use the QR code:
tilt.fyi/w1qsEslTMl
MistikRaven retweeted
🚨 GIVEAWAY ALERT 🚨
We're giving away one Voyager III Core gaming PC with YOUR CHOICE of case print!
🎁 To Enter 🎁
• Follow @StarforgePCs 👤
• Like this post! ♥️
• RT this post! 🔄
• Reply with the first game you'd install on your new PC! 🎮
🤞 Good luck! 🤞
MistikRaven retweeted
PwnyBoy Hardcore Namalsk | Bunker system sneak peek.
You see about 1/3rd of the total tunnel system. But you get the idea. Still needs loot, enter / exit system completed and some more visual props. Gonna be a great PvP area.
youtu.be/TxRTzrHlVtQ
MistikRaven retweeted
PwnyBoy Hardcore Namalsk: 57.128.189.25:2402
New loot POI at the Airfield. New events! You will know when it comes :)
MistikRaven retweeted
| PwnyBoy Sakhal | is up and running with 50 slots....prepped it for 80 slots. Some new POI, PvP focus, updated loot. Always improving... Just search for the Server in your launcher, join and have fun!
MistikRaven retweeted
Hey Everyone, gonna work on my Servers today and have one more day of being chill watching movies. Back 100% this Wednesday!
twitch.tv/cottonpwny
MistikRaven retweeted
MistikRaven and CottonPwny on Bitterroot!
twitch.tv/cottonpwny
































