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I've been writing code for as long as I can remember. There's been a lot of debate about AI-generated code and whether anyone even reads it anymore.
A few thoughts on coding agents, engineering responsibilities, and why nobody reads all the code anyway.
For that matter, at what point does GPU architecture move away from a triangle-first pipeline?
What about hardware optimized for points and use generative point/splat renderers? Represent the world semantically by what it is instead of by its vertices.
Replying to @lacker
At what point are programming languages not even needed anymore?
In fact, at what point are we going to move away from traditional chip architecture toward generative hardware platforms?
Do people still write their on git commit messages anymore, or has that all been handed over to coding agents now?
I still write mine, for better or worse.
One of my favorite uses of coding agents is for the parts I don't want to spend time on. Like wiring up ImGuizmo so I can drag things around more easily in my 3D renderer.
Still nothing from Apple for the Otone iOS app. You'd think that apps that are unlocked by the same purchase and are meant to be used together would be tested together.
I wonder at what point Apple will introduce a Priority Processing fee for app reviews.
I got tired of looking at debug cubes while working on features for my 3D renderer, so I added basic model loading. Unfortunately, I'm equally tired of looking at Sponza having done so for at least 10 years now.
I've been in technology all my life, programming since I was 7, yet I'm more and more interested in what technology lets people create than in the technology itself.
Back in the day there are few things more dangerous to an engineer browsing code than the words: "While I'm here, I might as well..."
I was hoping the Otone iOS app would be reviewed together with the macOS app, but alas it's still in "Waiting for review". In the meantime, here are the App Store screenshots for it. Everything syncs between the devices. I need to look at iPhone Duo support as well.
The question of what's worth building at all is even more important now that the time to a working prototype keeps shrinking. The line between rapid progress and an impressive collection of features nobody uses is thinner than it looks.
It's amazing how often we make decisions based on what could go wrong. "What if it doesn't work?"
But what if it does work?
Otone for macOS has been approved for the App Store. I started building it about 10 months ago, after years of failing to find a good way to keep track of my guitar ideas. It went from a sketch, to a quick prototype, to iOS and macOS sync with on-device matching. Release soon.
Claude Code feels like the engineer who overthinks the solution and then writes a long exposé on how clever it is.
Codex feels more like the quiet engineer who just gets on with it.
Every new software project begins with the comforting illusion that this one will be relatively straightforward.
I found this doodle I made in one of my countless notebooks, and turned it into a 3D character. Kind of like, feels like it could work for a game. Needs a cool name though, suggestions?
🤖 Made with AI
















