formerly Andersson

Joined August 2013
I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr… 1/
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The 2nd workshop on Computer Vision for Videogames will be organized at CVPR 2025: this is a great venue for gaming-related research (think AI, genAI, graphics, RL, agents, HCI — with applications to videogames). There is still time to submit: sites.google.com/view/cv2-20… #CVPR2025
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We are hiring a Ph.D. intern (in-person at an NVIDIA, USA, office; California preferred) to work on multi-modal foundation models + agents / digital avatars. Ideal candidate is one with a track record of leading impactful research & the ability to obtain work permit in the US.
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Pontus Ebelin retweeted
The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! highperformancegraphics.org/… (credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)
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Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with @ekta_prashnani on this! Contact us if you’re interested.
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
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We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
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EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See egsr2024.uk/. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!
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Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
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New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 nvda.ws/46H4p14
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Clarifying an earlier call: We are looking for a Ph.D. intern @ NVIDIA for research on human perception of 3D scenes. Human vision and/or graphics background with an interest in human vision. DM me if interested or have questions. Please spread the word.
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We are hiring a Ph.D. intern @ NVIDIA for research on multi-modal generative models, reinforcement learning, self-supervised representations, and 3D perception for video conferencing. If you have experience leading insightful contributions on any of these topics, DM / email me.
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Pontus Ebelin retweeted
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr…
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Pontus Ebelin retweeted
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities. Generative AI, 3D content creation, neural rendering, neural physics, and more... blogs.nvidia.com/blog/2023/0…
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I'm super excited to finally share our work (with @karthikvnathan @marcosalvi @inversepixel @_pandersson @aaronlefohn ), accepted to Siggraph 2023: research.nvidia.com/labs/rtr… Neural Texture Compression.
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Pontus Ebelin retweeted
Improved material & light separation in triangular 3D model extraction from images. Paper, video & code: nvlabs.github.io/nvdiffrecmc… #NeurIPS2022, @nvidia
Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising abs: arxiv.org/abs/2206.03380
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Lookit! Lookit!
Hansson-Söderlund, Evans, and Akenine-Möller, Ray Tracing of Signed Distance Function Grids. jcgt.org/published/0011/03/0…
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Pontus Ebelin retweeted
Now that real-time path tracing is here, what comes next for real-time rendering research? Slides + recording of Petrik Clarberg’s High Performance Graphics 2022 keynote are now available: “Real-Time Path Tracing and Beyond” research.nvidia.com/publicat… (1/3)
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(2/5) On Monday (July 11), Petrik Clarberg from NVIDIA will present "Real-Time Path Tracing and Beyond," where he will talk about the state of art in real-time path tracing, and what lies next.
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Join us for a live AMA with editors of the book series Ray Tracing Gems on July 28th. This is exclusive to NVIDIA Developer Program members (free to join), don't miss out! #GameDev #RTX #AMA

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