Pontus Ebelin retweeted
Our upcoming HPG 2025 paper ”Collaborative Texture Filtering” is up!
Research done with
@_pandersson, Matt Pharr, and @BartWronsk.
research.nvidia.com/labs/rtr…
Pontus Ebelin retweeted
I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025.
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr… 1/
Pontus Ebelin retweeted
The 2nd workshop on Computer Vision for Videogames will be organized at CVPR 2025: this is a great venue for gaming-related research (think AI, genAI, graphics, RL, agents, HCI — with applications to videogames). There is still time to submit: sites.google.com/view/cv2-20…
#CVPR2025
Pontus Ebelin retweeted
We are hiring a Ph.D. intern (in-person at an NVIDIA, USA, office; California preferred) to work on multi-modal foundation models + agents / digital avatars. Ideal candidate is one with a track record of leading impactful research & the ability to obtain work permit in the US.
Pontus Ebelin retweeted
The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! highperformancegraphics.org/…
(credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)
Pontus Ebelin retweeted
Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with @ekta_prashnani on this! Contact us if you’re interested.
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
Pontus Ebelin retweeted
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact @RuthRosenholtz or me if you think you would be a good fit. Details in thread.
Pontus Ebelin retweeted
EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See egsr2024.uk/. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!
Pontus Ebelin retweeted
Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
Pontus Ebelin retweeted
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering.
Collaboration with @MIT, @UCSanDiego, & @UW.
🧵 1/2
nvda.ws/46H4p14
Pontus Ebelin retweeted
Clarifying an earlier call:
We are looking for a Ph.D. intern @ NVIDIA for research on human perception of 3D scenes. Human vision and/or graphics background with an interest in human vision. DM me if interested or have questions. Please spread the word.
Pontus Ebelin retweeted
We are hiring a Ph.D. intern @ NVIDIA for research on multi-modal generative models, reinforcement learning, self-supervised representations, and 3D perception for video conferencing. If you have experience leading insightful contributions on any of these topics, DM / email me.
Pontus Ebelin retweeted
We finally get to share our neural materials research.
We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems.
End result is these neural materials run in a real-time path tracer.
research.nvidia.com/labs/rtr…
Pontus Ebelin retweeted
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities.
Generative AI, 3D content creation, neural rendering, neural physics, and more...
blogs.nvidia.com/blog/2023/0…
Pontus Ebelin retweeted
I'm super excited to finally share our work (with @karthikvnathan @marcosalvi @inversepixel @_pandersson @aaronlefohn ), accepted to Siggraph 2023: research.nvidia.com/labs/rtr… Neural Texture Compression.
Pontus Ebelin retweeted
Improved material & light separation in triangular 3D model extraction from images.
Paper, video & code: nvlabs.github.io/nvdiffrecmc… #NeurIPS2022, @nvidia
Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising
abs: arxiv.org/abs/2206.03380
Pontus Ebelin retweeted
Lookit! Lookit!
Hansson-Söderlund, Evans, and Akenine-Möller, Ray Tracing of Signed Distance Function Grids. jcgt.org/published/0011/03/0…
Pontus Ebelin retweeted
Now that real-time path tracing is here, what comes next for real-time rendering research?
Slides + recording of Petrik Clarberg’s High Performance Graphics 2022 keynote are now available:
“Real-Time Path Tracing and Beyond”
research.nvidia.com/publicat…
(1/3)
Pontus Ebelin retweeted
(2/5) On Monday (July 11), Petrik Clarberg from NVIDIA will present "Real-Time Path Tracing and Beyond," where he will talk about the state of art in real-time path tracing, and what lies next.



























