Rasmus Hansen (@_rkhansen) header
Rasmus Hansen (@_rkhansen) profile picture

Art Director / Sculptor / Advisor

Copenhagen
Joined May 2011
Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)Photo by Rasmus Hansen (@_rkhansen)
Rasmus Hansen retweeted
Awesome - just awesome..
#indiegame #MetalFrontier #mecha #インディーゲーム Devlog 07/06 For gameplay purposes, the sheath is attached behind the shield-side arm to preserve visual balance. It's visible when drawing or sheathing. The animation is displayed horizontally in front of the character.
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Rasmus Hansen retweeted
#OpenToWork Two NPC characters I rigged and animated for We Will Be Gods, a stylized top-down game. I had a lot of fun working on these little guys! I’m currently looking for new opportunities as a 3D Gameplay Animator. Feel free to reach out :) #gamedev #animation #3d #game
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Rasmus Hansen retweeted
Im making an artbook, check it out!! Re tweets appreciated.
DINK! from @moons_artwork will feature a look at his bulky artwork for spaceships, weapons, robots, vehicles, and more! The book is set to have up to 100 pages of chunky designs and will launch on Kickstarter. Full details - artbookcollector.com/post/di…
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Awesome - just awesome..
#indiegame #MetalFrontier #mecha #インディーゲーム Devlog 07/06 For gameplay purposes, the sheath is attached behind the shield-side arm to preserve visual balance. It's visible when drawing or sheathing. The animation is displayed horizontally in front of the character.
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Rasmus Hansen retweeted
made a quick tutorial to share my process for painting figures in zbrush. it's on my youtube, Hope it's helpful!
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Rasmus Hansen retweeted
Here is the scene setup. This shader node is applied to the plane, and it will work with any mesh that intersects it.
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Rasmus Hansen retweeted
Stylize Blur Effect using Raycast Shader Node. (Eevee & Cycles) #blender #eevee #cycles #realtime #ltmlab
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Rasmus Hansen retweeted
how to improve your game feel!! #gamedev
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Rasmus Hansen retweeted
adding some flavor to an FPS! #gamedev
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Rasmus Hansen retweeted
Putting together a previz pipeline for fast game design mockups. If it is fast enough, why not to make something in "production quality" to see if it's a good fit? ☝️🤓 (This one has kind of failed its purpose, though; it does not look like in-game) #b3d #blender #animation
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Make CG Smudges better using this simple trick! #b3d #bledner #procedural
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Rasmus Hansen retweeted
last bit of iteration on the selection box. I added a subtle zdepth outline (it reads better in fullscreen than in the video🙈) Also featuring explored/unexplored terrain #rts #indiedev
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Rasmus Hansen retweeted
I've been revisiting this old project that was collecting dust on a hard drive. #RTS #IndieGame #GameDev #StrategyGame #PCGaming
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Hey folks - I'm launching a new business developing sci-fi designs for 3d printing, tabletop gaming and collecting. I'd be incredibly grateful for any support and interest in the new creative venture: linktr.ee/brennanmassicotte The first project Nullvector is for you spaceship fans
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Rasmus Hansen retweeted
Harvesting valuable robot parts.
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Rasmus Hansen retweeted
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Rasmus Hansen retweeted
Inspired by @Khellstr3D idea. This is opening so many possibilities!
Every ones new favorite nodes; Sample Sound and Cloth Dynamics combined. May I present you sound controlled cloth sim :
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Rasmus Hansen retweeted
Dino Slayer
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Rasmus Hansen retweeted
cerberus exploration and final
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