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#gamedev log // as seen on tv's 'A Game of Space (Trains)' // slow but consistent progress forever // art is all free assets, see itch for credits // he|him

space
Joined December 2015
Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)Photo by space train (@_space_train)
in my other life as an essayist i've just put out an 80 minute look at noah (2014) and prometheus (2012). it is the best video essay you will see this year.
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Blood Knife is excited to share the premiere of @fevered_earth's new video essay THE FANATIC, a cinematic exploration of creation, destruction, and belief. bloodknife.com/the-fanatic/
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the subsequent study on this found that equal quality randomness was obtained by leaving the lens cap on
I was today years old when I found out Cloudflare has a wall full of lava lamps they feed into a camera as a way to generate randomness to create cryptographic keys
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space train retweeted
Custom GLSL shader processing node; next step, @Shadertoy compatibility. #vulkan #nodes
space train retweeted
working on support for applying OCIO 2 GPU transforms to vkd
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been writing my own app in #vulkan for inverting camera negative scans, not going too badly
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space train retweeted
Was watching the 1938 Robin Hood and when a particular bit of sword fight happened, I realized I'd seen it a thousand times before in Prince of Persia! Rad!
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a #snydercut story about respecting your colleagues, in four parts
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rt if ya love metal arms glitch in the system
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space train retweeted
`fastjson` is my JSON library which * returns `null` on parse and the string "null" on stringification * every time, regardless of input * in full compliance with RFC 7159 github.com/qntm/fastjson
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some glitches, but we're therrreeeee #gamedev #indiedev #devlog
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need to do proper perspective work, but there's something quite charming about this reactive white polygon falling all over the screen #gamedev #indiedev #devlog
quietly tinkering with dynamic lighting, not hugely efficient but making progress #gamedev #indiedev #devlog
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space train retweeted
there's two types of game devs... open game art & freesound πŸ˜‡... or spriter's resource and youtubetomp3 😈
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getting with the program #gamedev #indiedev #devlog #spooky
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The temptation is to write an "Invisible Cities" entry for every one #Townscaper
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space train retweeted
It's time for #gamedev Giveaway #2! Like and Retweet this post to be entered to win a copy of @aseprite, #PICO8 by @lexaloffle and an 8Bit Deck! Winner announced at midnight (CST) on Sunday! aseprite.org/ lexaloffle.com/pico-8.php 8Bit Deck KS: kck.st/3f7OrSI
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space train retweeted
Here is how TV signal was encrypted in France during the early 80s. fabiensanglard.net/discret11
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