Making an RTS game with a custom engine in C + Vulkan. More progress on discord: https://xitter.cf/t.co/TC6tgb7FD1

Joined November 2025
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RTS game, custom engine, isometric view and somewhat retro look. More progress on Discord: discord.gg/qgHKdbaSv9
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Here's the video I put together for the GP-Direct 2026 engine showcase. All the footage I previously posted was shot for this video. I got a slot in a custom engine compilation from the graphics programming community and here's my submission. Oh I made the music with a friend!
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Here's GP-Direct 2026. Go check out all these cool homemade engines. There are 2024 and 2025 editions as well. The Graphics Programming Discord is pretty chill and a goldmine. youtube.com/watch?v=EB7XXOZT…
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Very glad to see people still doing engine development in 2026 from scratch. :) This is a cool showcase of games that people on Graphics Programming Discord server are working on. youtu.be/EB7XXOZTJ2Q
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Still having fun with my new decal system :). I want at least one scene in the game like that. Can you tell the reference? Sorry if you don't like this, please skip the video.
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These decals were placed manually. I'm looking forward to write the blood decal code when infantry get hit. That and the code that triggers death animations. Not the highest on my backlog though. #realtimestrategy
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Here's the debug view of my clustered shader with 3 light sources. The frustum is divided into froxels. Each froxel is assigned a list of lights that affect its area. White froxels receive no light at all. Here, froxels are cubes because of the orthographic projection :).
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A small stress test for my engine. I spammed vehicles and made them all fire simultaneously. Lots of point lights, I think it's pretty.
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I can't believe the overwhelming response to yesterday's post, thank you all 🙏. Today I got some tanks moving through the forest. Got these free tree models from LOLIPOP on fab (thanks!), and they came with LODs! Disclaimer: my engine's got no pathfinding (yet).
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A bit messy, but I like the vibe. I can't wait to create prettier explosion sprites.
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No AC on the battlefield
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Here's a closer shot of the previous squad
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Here's some very rough gameplay for my #realtimestrategy game.
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I'm creating some footage for a video I'm making.
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Having fun staging stuff lol
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Let me show you around the map I created this week. It's a start :). I need to add functions to move/remove objects. And a tool to go round-robin between a set of objects. Ah and random rotation (for buildings, forests, decals, ...). #relatimestrategy game.
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Here's a quick video of tanks shooting at soldiers crawling in the forest. #realtimestrategy
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I finally found a simple fix for this blocky look on my terrain. I just blend between adjacent textures in my fragment shader when they come from a different texture set. Before vs after.
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I made a new map and a bigger city :). Trees should be coming soon. #realtimestrategy
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Getting ruined buildings and a few decals into the #realtimestrategy game. I'll try reworking the map tomorrow. And importing new decals/assets. We'll see how it goes. Models by Dmitry Korboleev.
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Here's a quick video of a few props + decals.
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