Here's the video I put together for the GP-Direct 2026 engine showcase. All the footage I previously posted was shot for this video.
I got a slot in a custom engine compilation from the graphics programming community and here's my submission.
Oh I made the music with a friend!
Here's GP-Direct 2026. Go check out all these cool homemade engines. There are 2024 and 2025 editions as well. The Graphics Programming Discord is pretty chill and a goldmine.
youtube.com/watch?v=EB7XXOZT…
aavaa retweeted
Very glad to see people still doing engine development in 2026 from scratch. :)
This is a cool showcase of games that people on Graphics Programming Discord server are working on.
youtu.be/EB7XXOZTJ2Q
These decals were placed manually. I'm looking forward to write the blood decal code when infantry get hit. That and the code that triggers death animations. Not the highest on my backlog though.
#realtimestrategy
Here's the debug view of my clustered shader with 3 light sources.
The frustum is divided into froxels. Each froxel is assigned a list of lights that affect its area. White froxels receive no light at all.
Here, froxels are cubes because of the orthographic projection :).
Let me show you around the map I created this week. It's a start :).
I need to add functions to move/remove objects. And a tool to go round-robin between a set of objects. Ah and random rotation (for buildings, forests, decals, ...). #relatimestrategy game.
I made a new map and a bigger city :). Trees should be coming soon. #realtimestrategy
Getting ruined buildings and a few decals into the #realtimestrategy game. I'll try reworking the map tomorrow. And importing new decals/assets. We'll see how it goes. Models by Dmitry Korboleev.





