Borderline colourblind, angry cripple. Banner: @ex_trident All posts are commissions, DM for info.

Low orbit, Rubicon 3.
Joined December 2017
Ever get buttfucked by the universe twice in a row? Had to move out on super short notice December last year, now it might be happening again. I’m the kind to normally bite down and struggle quietly, but if you like my work I could really use some help 🙏 streamlabs.com/andyface/tip
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Abrahamic religion is the PVP server
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Replying to @ParragaJoshua
Oh that’s my drawing too lol. Not anymore unfortunately
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Replying to @ArcadeChannel
Arknights
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Random trivia since folks seem to like FF Resonance, I designed this unit back in the FFBE days. Hope we'll see more of the originals make it into the game at some point \o/
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Replying to @ReinhardtEmblem
It’s why characters like Olympia who have a good baseline offensive growth that will reliably hit even in an off-class are so strong with the merge system, since you can patch 3 other typically less desirable stats easily without affecting your main damage stat.
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Replying to @ReinhardtEmblem
The main thing the mages lack in this game isn’t so much Spd, Dex, or even Def, it’s a workable Str baseline so they have a reasonable amount of Bld to work with. The rest can be patched with gear, but if wearing a good weapon/spell gimps your speed then nothing will fix that.
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Replying to @ReinhardtEmblem
It was just one merge haha, not that much of an investment in the greater scheme of things since Leda’s route already has the best mage in the game in Catania, so I figured I could do with one less healer for that path.
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Replying to @ReinhardtEmblem
Took her through one route of Levin Shido and she ended up one of my best units without boosters or divine class. Having consistently high MAG growth means she can moonlight as anything she wants and still have a good offensive baseline.
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Replying to @meafius
War Monk
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Lmao that’s fucking dogshit, would replay the route in a diff class no cap
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I agree, and that’s why FW is a bit of a shit game vs older entries. It’s not difficult, just fundamentally balanced around non-SRPG busywork.
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commission apologies for delays, lungs fucked due to haze, turns out steady lines are difficult when constantly jetting phlegm 🙃
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Sounds like you’re tacking on multiple layers of handicaps instead of playing it like normal. The game isn’t mechanically challenging at all, it’s just gated so heavily by busywork. If you stay at “suggested level” but canvas the map for Da Mina weapons it’s still a stomp.
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Tbh a significant amount of your power budget and scaling -not being tied at all to actual combat- is probably the cause for said difficulty. If you fully utilize arena, supports, and the shitty dungeon combat for levels, game is laughably easy even for a blind no blessing run.
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Replying to @Kempfnna
Notably it’s 15 Str vs the single digit Ferg (unless you want to be bow-locked), in addition to the class growths which are typically 10-15 Spd higher than horse cavs.
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Replying to @Kempfnna
Black Horse is the only one with Str and Spd growths, Ferg has no Spd and Wild has no Str, in addition to most cav classes up to advanced gimping your Spd compared to Orniuses. Also meant dual magic with at least 1 Seeker ability, since they’re kind of needed for hordes.
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Replying to @Etwindputofriki
3H is straight dogshit vs Engage, not even close
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Replying to @Kempfnna
You outright gimp any mounted units that aren’t intended to be permanent Charioteers irreparably by not using Orniuses in Cai’s since he doesn’t have access to Black Horses. Hard to understate 30-40 levels with a Red Meg or Black Mag, and frankly no dual magic Master hurts more.
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Sacred Gem Dietrich’s existence at bare minimum growths is already game warping enough that they clearly did not attempt to balance this title. I get the challenging oneself thing but in this case there was no matching amount of effort from the devs to respect your own put in:
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