Mirrored the new Cache in @CounterStrike
Feels completely different🤯
👇
steamcommunity.com/sharedfil…
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In the latest @CounterStrike update, Workshop maps can finally save data. I updated Weapons Course and your best time is now saved on your PC!🎯
We've waited 10+ years for this 🥹
Try it:
steamcommunity.com/sharedfil…
A bit of Minecraft inside @CounterStrike 🧱🔫
Made a building system with scripts — works just like in Minecraft!
Play the map yourself or with friends: steamcommunity.com/sharedfil…
Today @CounterStrike : Global Offensive turns 13🎉
To celebrate, I’ve ported the legendary Training Course map, released with the game in 2012 as the original tutorial.
Play it now in #CS2. Just subscribe on the Workshop👇
steamcommunity.com/sharedfil…
I finally ported my #SquidGame map from CS:GO to @CounterStrike
Some mini-games had to be redesigned and adapted to fit the game engine capabilities💩
If anyone is interested in playing it, here is the link to the map on the Steam Workshop:
steamcommunity.com/sharedfil…
Guys, I imported a massive 3D scan of my ass into @CounterStrike 😉
🤯Blow your mind by playing on mirror maps in @CounterStrike
Mirror Dust 2: steamcommunity.com/sharedfil…
Other maps: steamcommunity.com/workshop/…
If you want to create scripts for @CS2 maps now, I've published a program on GitHub that enables you to do this. An example addon is also available.
Currently, there's not much you can do with scripts, but this could be a good start.
github.com/Ansimist/cs2types…
Getting the date will allow maps to automatically launch various easter eggs and events depending on the time, such as Halloween, New Year, Easter, Birthdays, etc.
steamcommunity.com/sharedfil…
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The script also considers the day of the week to enable day-specific weapons.
Additionally, the map dynamically changes the sun's position: entering the map aligns the sun and sky with your local time.
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Ansimist retweeted
I proudly present to you an early beta version of a unique ROGUE-LITE mode for CS:GO, which may not make it to @CounterStrike Source 2😨
Progression, unique enemies, abilities and much much more!😱
steamcommunity.com/sharedfil…
Here's what I found out about hitboxes in the new @CounterStrike
Now, all player models have the same hitboxes size. When comparing the head hitboxes from CS2 to CSGO, they've increased by 4-20% depending on the agent skin.
Now all hitboxes have a capsule shape. Previously, hitboxes for feet and hands were boxes.
You can find more information in my video with English subtitles and Google spreadsheets
youtube.com/watch?v=f0BiHZXg…
docs.google.com/spreadsheets…
Imagine if all the in-game models in @CSGO were transformed into trees on the map 🌳
How would that change the gameplay?
Try playing this steamcommunity.com/workshop/…
I’ve always thought that @CSGO uses the same hitbox group for all player models, but turns out, there are some balance issues with it. In the image below you can see the difference between SAS and Professionals player models' head hitboxes. It turns out they differ by 16.75%
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If you want to know more about it, you can watch my video with English subtitles + feel free to check out my program for calculating head volumes on GitHub.
youtu.be/MOFTV5_kk6g
github.com/Ansimist/csgo-hit…
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Special thanks to @gabefollower for helping me organize all this mess.
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