Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

Sweden
Joined April 2010
While bug fixing Skurk also adding some more features to my horror prototype. Dynamic crosshairs reflecting the bullet spread. Padlocks and item interactions. #screenshotsaturday #indiedev #ゲーム制作 #horror
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Some more features added, drawers and inspecting items. #screenshotsaturday #indiedev #ゲーム制作 #horror
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Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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The light gets a lot darker on the deeper floors. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Nothing fancy to show this week, but added some statistics that tracks your progress. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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A small voiced text crawl intro added. #indiedev #gamedev #ゲーム制作
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New staff effect, previously just fired a small sprite. Now a procedural bolt effect. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Replying to @quasimorph
First #TurnBasedThursday for me, working on Skurk. A traditional roguelike. Hopefully a release in 2027.
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Added a CRT shader. What's everyone's opinion on that type of effect? #indiedev #gamedev #ゲーム制作
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