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A #Godot first, a quaint midnight alley. Still a ways to go, but getting used to a new workflow was just the jolt I needed to get back into more 3D work. Godot is surprisingly snappy and satisfying to use can't lie.
Using Custom Properties in Blender and an Import Script in Godot to target and manipulate nodes (convert to any class/set any properties) in the GLB scene. Data is stored in the GLB extras, and Mesh properties (vs per-Object) are shared between linked meshes. Very speedy recently
#Godot fake interior/interior mapping
fun to stare at instead of working
interior mapping shader (courtesyof) github.com/Rytelier/Godot-4-…
the fake lightbeams (courtesyof) @passivestar_
passivestar.xyz/posts/light-…














