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Multimedia Artist \ Indie Generalist

Joined January 2016
Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)Photo by artificeofbees (@artificeofbees)
A #Godot first, a quaint midnight alley. Still a ways to go, but getting used to a new workflow was just the jolt I needed to get back into more 3D work. Godot is surprisingly snappy and satisfying to use can't lie.
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lights are shadows, and shadows are lights. more Godot jostling
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Figuring out a good decal workflow for Godot/Substance Designer. Coming along nicely.
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Substance Designer concrete material, surface detail closeup
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floating around the level aimlessly before going back to work.
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Setting up a thing in Godot
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Using Custom Properties in Blender and an Import Script in Godot to target and manipulate nodes (convert to any class/set any properties) in the GLB scene. Data is stored in the GLB extras, and Mesh properties (vs per-Object) are shared between linked meshes. Very speedy recently
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Burnley Brick, Substance Designer material practice
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Getting pretty cool results in Godot with Iterative Parallax and some custom material/texture work
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A practice piece to start the week off with Substance Designer.
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Picking around SWAT 4 models/textures. Those UVs man.
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#Godot fake interior/interior mapping fun to stare at instead of working
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interior mapping shader (courtesyof) github.com/Rytelier/Godot-4-… the fake lightbeams (courtesyof) @passivestar_ passivestar.xyz/posts/light-…
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