In 1993 TTi was a small group of guys operating on a shoestring budget w no money from NEC to promote the Turbo Duo
So they got @tonyhawk to edit an indie VHS in the style of a Powell/Peralta skateboarding video, to get word out about Turbo Duo and the new game Lords of Thunder
every kid in ’89 lined up for Game Boy. safe choice. grey screen
I went the other way. Atari Lynx. backlit color blasting like a neon skate video
ElectroCop was my gateway drug, 16-bit cyberpunk in my hands
some kids followed the crowd
Lynx crew jacked in
📷@CoinsNConsoles
TurboGrafx-16 and DUO were tragically underrated in the ‘90s.
While PC Engine soared in Japan, tg16 and Duo were almost completely ignored in the US
Except by the coolest gamers like us, who enjoyed games like Ys Book I&II, Splatterhouse, & Lords of Thunder
📷@CoinsNConsoles
This book is an example of ignoring Atari
Covers
NES
SMS
TG16
SNES
GEN
NEOGEO
Book about Sprites 1983-90, Atari had 7800 MARIA operable in 1983
NES, SMS, TG16/PCE push ~64 sprites on screen at once. Atari 7800 pushed ~200-300 w no hard limit
Why ignore that?
8-BIT Narcissism
atari.io retweeted
True Stories of My Battles Against Technological Ignorance: Part One
I’ve been a computer user and enthusiast for 50 years.
In 1975, at the age of 10, I first encountered a computer, a PDP-11, at the Children’s Museum in Boston. This sparked my lifelong fascination with technology.
By 1978, after months of visiting Radio Shack, I bought a TRS-80 Model 1 with 4K of memory. This early computer couldn’t even display lowercase letters, but it was a marvel at the time. To put it in perspective, 4K of memory is less than what a modern digital watch has today.
I used this computer to run programs like ELIZA, a simple conversational program, and games like Moon Landing and Scott Adams’ text adventures. It even used a cassette drive to store data.
Bringing the TRS-80 to school was a pivotal moment.
I wanted to share this ‘neat thing’ with my classmates. Instead of curiosity, I faced fear and ignorance, resulting in suspension. It was a stark reminder that the fear of new technology isn’t new.
Today, I see similar reactions with AI. Just like then, fear and misunderstanding can overshadow the potential benefits. It’s crucial to push past this ignorance and embrace the future.
atari.io retweeted
The Atari "Painter" Microbox030/040 variant (without the top-lid CD-ROM) which was the combination of the Atari Falcon + Atari Jaguar system in one unit with ComLynx support.
The things we could have had... and the idea of having a Falcon platform powered by the Jaguar chipset was truly fascinating. But would you have preferred it over the ST-styled Falcon030 that was released?
atari.io retweeted
It's time for year-end lists. What were your favorite #AtariVCS games released in 2024?
atari.io retweeted
We'd love to see @DigitalEclipse bring some of their games natively to the #AtariVCS, but it's good to have PC-MODE as an option.
MMPR: Rita's Rewind on a stock 8GB #AtariVCS. Played in PC-MODE on Steam via ChimeraOS. 60 FPS in default settings.
Let's hear it for having the flexibility to play outside of AtariOS.
youtu.be/ySdd1COyu0I?si=9toq…
atari.io retweeted
Speaking of incredible #chiptunes, the music in Ballblazer on the Atari 7800 and 8-bit computers is particularly fascinating!
“The music in "Ballblazer" for the Atari 8-bits is generated through a technique called "riffology," which was designed by Lucasfilm Games team leader Peter Langston. This method involves algorithmically creating music by assembling pre-defined melodies or "riffs." Specifically:
- The lead melody is composed from a set of 32 eight-note melody fragments. These riffs are randomly combined by an algorithm that dictates various parameters like speed, volume, note omission, and rhythmic breaks.
- Accompaniment for the melody includes a bassline, drums, and chords, which are also assembled on the fly using a simpler version of the same approach.
This procedural generation ensures that the music, particularly the theme called "Song of the Grid" heard between matches, is different each time it plays, offering a unique, ever-changing auditory experience while maintaining coherence with the game's theme.”
atari.io retweeted
🎄🕹️Was E.T that bad of a game?🕹️❄️
Enjoy E..T. Holiday Memories on the 7800 Avenue E.T. Christmas Special:
youtu.be/5FTwLtGKSGU?si=FI_G…
atari.io retweeted
If you missed today’s Pop-Up stream check it out on YouTube. Merry Christmas Eve. Good day
youtube.com/live/90t5NYXyXyQ…
atari.io retweeted
I've tried to watch The Last Starfighter almost every December if I'm able too... I just realized how close we are to the end of the year...
Time to keep the Tradition alive...
atari.io retweeted
Replying to @atariio
Excellent game with good frame rate, decent music, and colorful animations. Second level is brutally difficult though.
atari.io retweeted
From “Ready to Ship” to 1-month later, the Atari 7800+ finally arrived!
4 boxes and the only box that *didn’t* get crushed on the edges due to careless shipping was the wireless controller box.
I’m more disappointed with the game boxes than the console being edge crushed.
atari.io retweeted
Sweet! Thanks @Atari …money well spent after waiting a month.
atari.io retweeted
Toshiba would supply the first revision of Tom and Jerry chips in the Atari Jaguar!
atari.io retweeted
If you happen to be in the Sacramento area this weekend, I will be appearing at the Sacramento Gamers Expo. Stop by and say hi!
sacgamersexpo.com

























