Creative technologist | XR Developer & Prototyper | 3D Scanning | 3D Printing | AI Art

Valencia, España
Joined July 2017
I'VE BEEN SELECTED TO HOGWARTS! Or at least that's how I felt when experiencing this famous scene in #MixedReality😆
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Aurelio Puerta Martín retweeted
We got GTA Waymo before GTA 6 (this is fully interactive real-time video from Genie 4)
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What happens when you combine #visionOS Object Tracking and LEGO Harry Potter? You get something magical! I love when you can mix physical and virtual items!
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I really agree with this, I think as creators we should make more emphasis on what “we” have made and not what the AI made.
When we stop saying “I wrote this” and start saying “a computer rendered these pixels”. If you were part of the creation process, and it wouldn’t have happened without your prompt, you are the creator. It’s not that complicated.
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Aurelio Puerta Martín retweeted
Indie visionOS devs are shipping small things: a spatial clock widget, an immersive mode for an Earth app. I suspect spatial computing becomes a daily habit through tiny, useful objects in your room rather than big demos. #visionOS
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This is super cool and terrifying at the same time
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence. block.xyz/dessa
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Here is my 2nd spatial widget for visionOS, Plane Trails Clock! See these cute planes drawing the time both in Volume and Portal mode, and fade the trails with your hands! Get it here: apps.apple.com/us/app/plane-…
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This is super exciting! We are getting multiple spatial apps running in parallel, like visionOS volumes but in a standard that can run with OpenXR. Spatial widgets, minigames and more will finally become a shared reality!
Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: khronos.org/blog/openxr-spat…
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Aurelio Puerta Martín retweeted
Experimenting with tabletop drone light show in augmented reality with Quest 3. Had a lot of fun on this one. I have a couple more ideas I want to try, but my room is too small and cluttered. #MetaQuest #AugmentedReality #MixedReality #Unity3D
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Aurelio Puerta Martín retweeted
3D printed a Remote Control Car Rewired its motor to be controlled by Apple Vision Pro Added object tracking so a Halo 3 Scarab’s AI will follow it until its destroyed AND gave it special effects such as occlusion, destruction debris, and spatial audio to hide IRL motor noises
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Aurelio Puerta Martín retweeted
Real life, baby
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Finally published my first visionOS app, Lava Lamp Clock! This is the first on a series of spatial widgets that will live in your shared space and will decorate your space while you work, or watch videos. Check it out here: apps.apple.com/us/app/lava-l…
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The original widget was created in Unity for @LKGGlass displays, you can check it here: aupuma.itch.io/lkg-lava-lamp… It turns out these displays are great for prototyping volume/portal apps, they give you the best preview you can get!
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Aurelio Puerta Martín retweeted
my work meeting notes: 1. Biddy Blas 2. Ding dong pookie 3. Scrib dooooon
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Aurelio Puerta Martín retweeted
I think a lot of you are sleeping on vibe coding with vr You can literally prompt reality with your voice. It’s basically the matrix
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Well guys, so happy to confirm that “I Let You In” is the big project I’m working on for Quest and Meta VR Glasses! Can’t wait to show you more!
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Aurelio Puerta Martín retweeted
XREAL AURA will not be available in Europe anytime soon. Kind of expected, still disappointing. At least they let us refund our passes. "After careful review, we’ve decided to take additional time to ensure AURA delivers a seamless, fully localized experience across Europe" Just another flagship device that won't make it to Europe.
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Aurelio Puerta Martín retweeted
i just wanted to say THANK YOU to everyone for all the kind words! i never would of predicted the amount of buzz my Titanfall VR mod has made💕 ...here's what i'm working on next VR MULTIPLAYER!!!
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Aurelio Puerta Martín retweeted
Man...If Steam Frame had the power of a Vision Pro then we'd be talking of a true game changer. This is crazy. PCVR is already standalone its just in the wrong company's headset.
Well, that's it. Half Life Alyx runs smoothly on high settings on my Vision Pro M2 natively on the device. Honestly, that's crazy 😅👏🔥
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Thanks to AI ports we are living a 2nd golden age for VR! Can't wait to try this, long live VR!!!!
AstroBot rescue Mission from og PSVR ,run natively on #Quest3. #VR
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What the! 😲
3D inpainting? I need to sit down
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