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Excited to be talking about Metal Shader Debugging & Profiling @3pm tomorrow! Stay tuned! developer.apple.com/videos/p…
I'm loving the 14' M1 MacBook Pro, super snappy and after 2 hours of VC, the battery is still at 80%!
Congrats the teams on the release! It took a lot of hard work from multiple teams but it is great to see it all come together!
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My first major product launch at Facebook. Excited for the launch and honored to be part of this incredibly talented team!
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Alp Yucebilgin retweeted
PSA: Seeing a surprising amount of effort put into using Air Link on Quest 2 pre-release. I guess it goes to show how much folks care about it! However, be aware that the perf you're getting with the hack is not representative of what to expect when the feature goes live soon.
Alp Yucebilgin retweeted
Developing Metal Apps on Apple Platforms? Check out what’s new in GPU Tools to take debugging & profiling workflows to the next level! Plus… a few extra surprises! developer.apple.com/videos/p… developer.apple.com/videos/p… developer.apple.com/videos/p…
Alp Yucebilgin retweeted
We published documentation on performance/bottleneck analysis on iOS GPUs using GPU performance counters:
developer.apple.com/document…
We would appreciate any feedback.
Alp Yucebilgin retweeted
The new metal shader debugger is awesome. Being able to go back and forth in time, having all iterations of a loop visible to me at the same time, being able to debug a particular fragment/thread is such a great set of features. I wish something like that existed for the CPUs.
Alp Yucebilgin retweeted
If you missed the session on Metal Shader Debugging and Profiling, it’s a must-see and will be available later at: developer.apple.com/videos/p….
The Metal engineers have created some amazing tools
Alp Yucebilgin retweeted
I will be talking about Metal for VR @9AM tommorow! :) Live stream will be available here: developer.apple.com/wwdc/liv…
#WWDC #WWDC18
Alp Yucebilgin retweeted
In other news, favourite #WWDC18 presentation so far, hands down: Metal Shader Debugging and Profiling. Xcode 10 will include some really amazing tools, stuff I previously wouldn’t imagine possible... The Metal engineers at Apple really hit it out of the park with this one! 🎉 – at San Jose, CA
Alp Yucebilgin retweeted
Metal Shader Debugging and Profiling is now available online at developer.apple.com/videos/p…
We cover Metal Shader Debugger, Geometry Viewer and Enhanced Shader Profiler. If you missed the live stream, make sure to check it out!
Alp Yucebilgin retweeted
Look at that, Xcode adds Metal shader debugging. Nice! developer.apple.com/document…
Alp Yucebilgin retweeted
Xcode 10 has line by line #Metal2 shader debugger!
Alp Yucebilgin retweeted
This is it guys. Only a few hours left to back Battle Chasers. Please support, and blast the news! Thank you!!! kickstarter.com/projects/154…
Alp Yucebilgin retweeted
Have you backed #battlechasers yet?! If not, we have a bone to pick! Har! kickstarter.com/projects/154…















