Photographer, Traveler, Philosopher and Gamer.

Joined July 2012
Kevin Bates retweeted
Escaper Droid is free to play in the browser right now. 20 levels, 164 rooms,#1Bit #pixelartㅤ , 4-channel #chiptune — all in the 29 KB. t-arg.github.io/ID-20-Escape… ☕ buymeacoffee.com/TEAMarg 💙 paypal.me/TEAMargJO3RI #IndieGame #IndieDev #RetroGaming #8Bit #Arduino #GameDev
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3d printed case for CHGame.website Files available soon!
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40 watt USB-C trigger with current sensing with a wago wire connector, and usb host, exactly what has been missing from your game console
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oh yeah with over current protection
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Clear Sunlu PLA on Bambu X2D, getting stringing but in only fine details. Temperature doesn't seem to effect it. Retraction? Contaminated Nozzle? Struggling on this one! Suggestions??
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Hello #CHGame
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todays "Would anyone be interested in my ai slop" I give you bone cradle, 3d printable Voronoi packaging generator
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Developing with an LLM? Ask it to generate an image of what it thinks you are asking for first. Even if the output isn't necessarily visual. Quick way to get a results you can tweak without using tokens to build the whole thing.
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If you’ve got a good 3d printer and haven’t made yourself a functional airplane you’re missing out.
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ill just add pd and host mode i said it will be easy i said
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how cool would a little usb-c power delivery dev board be with a display and buttons and datalogging capability? throw away your crappy trigger boards, this is the way. also learn to be a usb host and plug in a keyboard or mouse. but its on you not to backfeed vusb
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what is this
Yes, it runs Doom. It also runs Arduboy games and a cursed GB emulator.
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Kevin Bates retweeted
気づいた時には購入できなかったArduboy mini やっと購入できました。
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Still needs a few more iterations to get the finer details sorted, but it's good enough for now or until the official case is released. I was a bit concerned about using it too much without a case, in fear of damaging it. Now I can relax and check it out properly. chgame.website/ #CHGame @bateskecom
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my football game has some problems
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a little too glossy and pillowy, and the silkscreen edge noise should follow some kind of dpi grid but we're working on it
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Enhance these are generated from a script by the way. not ai generated. im building the script with ai
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