beVR (@beVR_nz) profile picture
Joined March 2016
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If anyone is looking to find me, i'll be at: @beVR@mastodon.nz
I think its time to consider an alternative to twitter for my devlog and occasional musings, where are the sane/smart/nice people at?
added a rudimentary egui integration on top of my existing wgpu rendering. Not sure i'm a fan of immediate mode guis but it seems to work well enough for my immediate purposes
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Played around with generating UVs, and re-exporting the polygonal mesh for baking light with Cycles in blender. Also want to see how well LuxCore supports baking.
Ported greedy meshing over from C++ to Rust.. this was a challenge to make fit. My programming world view is based around a dangerous, unsafe, 'just reach into memory and mess with it, bro' mental model that seems like the antithesis of the one rust requires me to employ.
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Still messing around with Rust+WASM - fixed a bug in wgpu-rs, ported some voxel loading from my Vulkan engine.. I can certainly get stuff done with rust, but writing it feels more like hard work than creative flow. More time required i suppose.
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Thought i'd see what the cool kids have been fearlessly shilling - heres some rust code running natively via wgpu-rs, and on Chrome with WebAssembly + dawn. I would say, coming from raw Vulkan/C++ - I'm liking WebGPU as an API, but sadly, rust has yet to really win me over.
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Adding more features to my @luxonis DepthAI integration into @godotengine. Here is on-device MobileNet identifying objects, along with RGB pointcloud projection, and sparse corner-points tracked with optical flow. Lots of UI switches to implement :/
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More work done on @godotengine + @luxonis DepthAI camera stuff - live coloured pointcloud projection in place, next stops - AI object recognition and feature tracking
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I have been playing around with writing a GUI for my DepthAI cameras in @godotengine Sometime soon I will add live pointcloud projection and AI-detected object localisation for integration in 3d scenes
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Spent a chunk of the weekend staring at Ceres solver example code and its starting to make sense, even to my math-challenged brain. I've fudged around the edges of a lot of problems when i probably should have been using something like this.
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Started working on some optical tracking stuff again for fun, generating optical flow between sequence frames with a multiresolution blockmatching algo developed in @ProcessingOrg. Such a nice tool for this kind of thing.
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Got my Vulkan engine up and running on M1 Macbook Air, first steps voxelising pointclouds captured with a DepthAI Lite camera.
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Nostalgia? Sure sign of a misspent youth? Irrational exuberance? All of the above? So many questions.
Judging by the long DHL tracking report, they had a wild ride on their way here to NZ, but the DepthAI Lite and DepthAI 4-camera FFC board arrived today. Keen to see how this little camera runs with my depth capture experiments. Thanks @Luxonis - you are the best!
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As someone who has suffered from chronic tidiness problems for many years, I feel quite happy to announce that I have joined the Clutterbot (@TryClutterbot) team as a developer. Building robots that do cool stuff with computer vision? Whats not to like?
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Friends, I don’t often shill like this, but I’m increasingly hyped about #ViveFlow’s #mentalhealth-focused #VR and asked @AGraylin if I could buy *his* from him at a conference tomorrow… because I like my stuff to come with anecdotes. 🤪 500 retweets and it’s mine! ¿Por favor?🤗
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Wow, these new Macbook Pros.. Having lived through the last 30 years of computing history, its just really nice to see that someone, anyone - is punching Intel in the balls this hard. Thanks @Apple.
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Who knew updating to the latest depthai-core would result in major improvements. its almost like the @luxonis team are super busy doing cool stuff!
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Finally got around to porting my old Kinect pointcloud projection thing to my DepthAI camera. its noisy as hell, but thats fixable, and it almost feels like i'm back to doing stuff that might count as work if i had a job. I'm taking it as a win.
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