I think its time to consider an alternative to twitter for my devlog and occasional musings, where are the sane/smart/nice people at?
added a rudimentary egui integration on top of my existing wgpu rendering. Not sure i'm a fan of immediate mode guis but it seems to work well enough for my immediate purposes
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Played around with generating UVs, and re-exporting the polygonal mesh for baking light with Cycles in blender. Also want to see how well LuxCore supports baking.
Ported greedy meshing over from C++ to Rust.. this was a challenge to make fit. My programming world view is based around a dangerous, unsafe, 'just reach into memory and mess with it, bro' mental model that seems like the antithesis of the one rust requires me to employ.
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Still messing around with Rust+WASM - fixed a bug in wgpu-rs, ported some voxel loading from my Vulkan engine.. I can certainly get stuff done with rust, but writing it feels more like hard work than creative flow. More time required i suppose.
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Thought i'd see what the cool kids have been fearlessly shilling - heres some rust code running natively via wgpu-rs, and on Chrome with WebAssembly + dawn. I would say, coming from raw Vulkan/C++ - I'm liking WebGPU as an API, but sadly, rust has yet to really win me over.
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Adding more features to my @luxonis DepthAI integration into @godotengine. Here is on-device MobileNet identifying objects, along with RGB pointcloud projection, and sparse corner-points tracked with optical flow. Lots of UI switches to implement :/
More work done on @godotengine + @luxonis DepthAI camera stuff - live coloured pointcloud projection in place, next stops - AI object recognition and feature tracking
I have been playing around with writing a GUI for my DepthAI cameras in @godotengine Sometime soon I will add live pointcloud projection and AI-detected object localisation for integration in 3d scenes
Spent a chunk of the weekend staring at Ceres solver example code and its starting to make sense, even to my math-challenged brain. I've fudged around the edges of a lot of problems when i probably should have been using something like this.
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Started working on some optical tracking stuff again for fun, generating optical flow between sequence frames with a multiresolution blockmatching algo developed in @ProcessingOrg. Such a nice tool for this kind of thing.
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Got my Vulkan engine up and running on M1 Macbook Air, first steps voxelising pointclouds captured with a DepthAI Lite camera.
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Nostalgia? Sure sign of a misspent youth? Irrational exuberance? All of the above? So many questions.
Judging by the long DHL tracking report, they had a wild ride on their way here to NZ, but the DepthAI Lite and DepthAI 4-camera FFC board arrived today. Keen to see how this little camera runs with my depth capture experiments. Thanks @Luxonis - you are the best!
As someone who has suffered from chronic tidiness problems for many years, I feel quite happy to announce that I have joined the Clutterbot (@TryClutterbot) team as a developer. Building robots that do cool stuff with computer vision? Whats not to like?
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beVR retweeted
Friends, I don’t often shill like this, but I’m increasingly hyped about #ViveFlow’s #mentalhealth-focused #VR and asked @AGraylin if I could buy *his* from him at a conference tomorrow… because I like my stuff to come with anecdotes. 🤪 500 retweets and it’s mine! ¿Por favor?🤗
Wow, these new Macbook Pros.. Having lived through the last 30 years of computing history, its just really nice to see that someone, anyone - is punching Intel in the balls this hard. Thanks @Apple.
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Who knew updating to the latest depthai-core would result in major improvements. its almost like the @luxonis team are super busy doing cool stuff!










