bélitzky (@belickim) header
bélitzky (@belickim) profile picture

Programmer, gamer, indie game developer. belickim# at discord. Currently building #Cathedral3D - action packed retro FPS: https://nitter.gq/t.co/LltqiBRp7H…

Wrzeszcz
Joined July 2010
Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)Photo by bélitzky (@belickim)
A secret small thing coming slowly together. #gamedev #pixelart #dungeoncrawler #blobber
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Move along, outlander. One of the challenges with procedural settlements is navigation. Instead of having a single navmesh for a settlement, I opted for a hybrid approach. #gamedev #indiedev #procgen #crpg
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It is both reasonably easy to generate and creates small graphs to traverse at runtime. a network of waypoints covers the outdoor areas, each building has its own navmesh for more precise navigation. When both fail NPCs fall back to proximity-based movement.
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This could be a lovely day, don't you think. Early morning in procedurally generated hamlet. The game uses Arena/Daggerfall-like approach to generate a large world. There is way too few assets right now, but it already sort of feels nice.
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bélitzky retweeted
Update on my custom game engine. Used clay.h for UI layout. Its API is really well designed. @nicbarkeragain did an awesome job here and you can learn a lot by using it. I'll probably end up writing something more custom in the future but I'll use a lot of ideas from it.
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Happy spooktober to those who celebrate.
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We are punished by the gods. The wind is our suffering. #gamedev #indiegame
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bélitzky retweeted
Pictured: "Why Would I Deceive You?" by Lady Nerevar.
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The Elder Scrolls II: Daggerfall released 30 years ago today!⚔️ September 20, 1996
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Legend of Deepshade: Low Poly Mode Update
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I wasn't planing to have a cooking mechanic but couldn't help myself. I love how this kind of simple interactions bring life to the world.
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Under sun and sky, outlander. We greet you warmly.
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Trying to find classic rogues on Steam and feeling myself slowly turn into a "Only old school dungeon delvers are roguelikes" type guy.
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I did get around to updating all those tiles with the new palette in case anyone is curious :)
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Watch yourself. We'll have no trouble here. #gamedev #pixelartㅤㅤ
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Tell your friends about this place. #gamedev #pixelartㅤㅤ
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Just for you, same low price.
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Replying to @kantallive
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OOP was (at least partly) an attempt to create a mechanical system for modeling any area of knowledge with only partial understanding. As a result, its default result is usually extremely defensive and verbose code (see screenshot). Techniques like abstract base classes and inheritance hierarchies are precisely for guarding against future changes caused by ignorance or lack of planning. The problem is this level of generality/flexibility is almost always unnecessary and has non-trivial compile time, run time, and complexity costs.
I just learned that this style of OO programming is still taught in 2026 that's 200k views, 2months ago, "Rebuilding Pokemon with Object Oriented Programming"
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Spawned some* trees and suddenly everything is super chill. #gamedev #procgen * actually way more than I planed
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What is a town? A miserable little pile of walls!
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