Benjamin Bojko (@benjaminbojko) header
Benjamin Bojko (@benjaminbojko) profile picture

Technology Director at @Bluecadet. I make things that weave digital storytelling into physical experiences. https://nitter.gq/t.co/tlh8HOQpRc | https://nitter.gq/t.co/C2DgnKNgE5

Brooklyn
Joined March 2009
Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)Photo by Benjamin Bojko (@benjaminbojko)
Incredibly well visualized explainer of splines and continuity by @FreyaHolmer: youtube.com/watch?v=jvPPXbo8… This makes smooth movement and rendering in 3D so much more clear to me.
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Epic's new Project Avalanche looks like the closest thing to recreating what I loved about Flash: Real-time 2D/3D/vector graphics with a powerful timeline, blend modes, motion tools and more. youtube.com/watch?v=vLdq9m93…
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Avalanche is already being used in TV broadcasts, and I could see this bringing a big boost to Unreal Engine in the experiential installation space, especially for content- and UI-focused experiences. Very excited to try this out, hopefully with UE 5.4.
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Benjamin Bojko retweeted
I recently compiled my 2022 Survey of Alternative Displays (covering over 30 display types) into a ~125pg PDF for sharing/archival/printing purposes - you can grab it here: ablairneal.com/survey-of-alt…
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Week 2 with @Ableton & @1null1: basic chord progressions over drums and ocean sunrise inspired visuals. Dug into basic music theory, scales and chords, and MiniLab 3. In TD explored height maps, noise, and basic signal processing. #touchdesigner #creativecodeart #ableton
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Week 1 of Ableton + TouchDesigner: I joined a audio + visual study group and our first week's focus was drums. I challenged myself to stick with a simple loop and square to see how much I could express each drum. #ableton #touchdesigner
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Benjamin Bojko retweeted
🌊🎸🔊 #EmberGen
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🔴 Finally! NVIDIA has finally made the code for Neuralangelo public! It has the ability to transform any video into a highly detailed 3D environment, and it's a technology related to but DIFFERENT from NeRF. 💡 Here's how it works: It takes a 2D video as input, showing an object, monument, building, landscape, etc., from various perspectives and analyzes details such as depth, size, and the shapes of objects. From this, the AI sketches an initial 3D model, similar to how an artist molds a figure. This representation is then refined to highlight more details, just as an artist would make the final touches when sculpting. The result is a 3D environment/model, perfect for use in any environment. Imagine the applications it will have for video games, cinema, virtual environments, VR, and more! 📽️🎮 💡 More details: A year ago, an article was presented on a groundbreaking technique called NVIDIA's Instant NeRF. This technique turns images into stunning 3D scenes in a short time, ideal for creating realistic models for video games and other applications. Although Instant NeRF had a lot of potential, the generated models were not perfect and often lacked detailed structures, appearing somewhat cartoonish. A year on, NVIDIA releases a new technique based on Instant NeRF, named Neuralangelo. This enhances the fidelity of surface structures. While NeRF reconstructs real objects in virtual environments from images or videos, Instant NeRF speeds up this process, and Neuralangelo further improves the quality, making the generated objects appear even more realistic when examined up close. Neuralangelo improves Instant NeRF's approach in two key ways related to the hash grid encoding technique: 1⃣ Numerical gradients have been used to compute higher-order derivatives as a smoothing operation. This optimizes the "hash grid" encoding using numerical rather than analytical gradients, providing a smoother input to the network that produces the 3D model. 2⃣ A "coarse-to-fine" optimization has been implemented in the hash grids to control different levels of detail. That is, they first focus on a smoothed version of the scene, and then refine it with more detailed updates. Well, as Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic."
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NeRFs are amazing ways to capture 3D scenes, but displaying them natively and in real time is still a challenge. This is a really impressive paper + code with a path towards real-time, high-quality rendering: repo-sam.inria.fr/fungraph/3…
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I've been testing FB's new #AudioCraft models today and have been pretty impressed so far. Excited to explore how this could be used in more dynamic ways for media installation soundscapes.
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- The larger the model, the more stable the track (less distortion) - First 20-30s are usually solid, then tracks gradually distort - 16GB GPU is recommended, but my 12GB 3080ti generated ~140s audio with the large model - Generating 1s of audio took about 3s avg
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Example posted above used the large model, default decoder/settings and the prompt "A warm, minimalist ambient track with strings, flicker and base"
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New article on how we designed a physical human x AI poetry experience for @MITMuseum: bluecadet.com/news/poetry-ai…. With #chatgpt3 and davinci-003 out, it was great to reflect on the affordances of text AIs and how far those have come since GPT-2🤯
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The MIT Museum recently opened and I got to lead creative tech for media across the four major galleries. Learned so much about AI, spatial integration, computation, gene editing, hologauze, curved OLED benders, milling and more. bluecadet.com/work/mit-museu…. More insights to come
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Headed to Pittsburgh for #ASTC2022. Come say hi if you're around! I'm presenting a sneak peek at our recent work for the @MITMuseum at 1pm on Monday: Beyond Science Lessons, Towards Science Experiences
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Tensorflow in Cinder? @shiweili did a write up on how to get a DLL + lib compiled, GPU acceleration and all: medium.com/@shiweili/buildin…. Cinder block hopefully to follow soon.
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Just wrapped an incredibly fun #HacktheDeep at @AMNH and am super proud of our @Bluecadet team for winning the education category. We learned a lot and had fun building this interactive GL viz of floater data from Hurricane Maria.
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So stoked for my second @AMNH hackathon this weekend at #HackTheDeep—this time with a full @Bluecadet squad. We'll be tackling computing challenges that museum scientists and curators are facing and I can't wait to nerd out (sleepover under the blue whale included).
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Benjamin Bojko retweeted
Save the date! The @SpaceApps 2017 hackathon date has been officially announced. Get ready NYC! #NewSpaceCity 🚀