Joined January 2023
Beyond FPS retweeted
Topical article in Sapphirenation Old games were NOT more optimized - gamers just forgot how they actually ran. Very topical with the current day discourse; sapphirenation.net/old-games…
1
6
24
842
Just published a PC perf analysis & tuning guide for Remedy's CONTROL Resonant. Overall, I liked the game's technical aspect, though I did have a few pain points with it that I mentioned in the article. Hope people like it & find it useful! wccftech.com/how-to/control-…
11
40
1
265
15,046
Beyond FPS retweeted
Congratulations to @GSC_GW for the launch of the 2.0 update. The game is in a much better place now. Today I will GSC with a request for returning a cut gameplay feature from all past STALKER 1 titles (SOC, CS, COP) - the NPC & Mutant bleeding mechanic.
4
9
1
194
6,704
Even with the currently "unoptimized for Ada" version of the leaked version of DLSS 5, 4090 was around 26% faster than 5080 in average FPS in this Cyberpunk 2077 comparison at 4K DLSS SR Quality Ultra RT & DLSS RR. Comparison courtesy of Testing Games: youtube.com/watch?v=htnJgUdW…
24
28
7
335
50,940
MLID comparing 1440p Native performance to 4K DLSS Quality as some kind of gotcha is pretty wild. He keeps saying it is apples-to-apples, yet doesnt take any of the upscaling overhead into account. If anything, his own video disproves his claims as the 5090 at 4K native matches the 9070 XT at 1440p native. 4K being 60-80% more demanding tells you a better story.
38
13
3
149
22,610
Beyond FPS retweeted
New article for Sapphire! Dawn of War Definitive Edition - A Great Remaster! sapphirenation.net/dawn-of-w…
2
3
14
653
Beyond FPS retweeted
New article for Sapphire! Why you should give DOOM Mapping a try! sapphirenation.net/why-you-s…
1
4
9
937
Beyond FPS retweeted
Gamers these days are absolutely pussies
406
264
74
4,524
388,899
The chromatic aberration in Halo: CE is so aggressive that I'm sure if you used these old school 3D glasses you'd get another full 3D image hidden inside the original image. Video / screenshot source: youtube.com/watch?v=aNohHBSJ…
12
3
60
3,046
Beyond FPS retweeted
The grand Irony here is that it isnt Ray Tracing that damaged physics. It was prebaked lighting combined with PS4 / Xbox oneX generation of consoles. And ray Tracing actually can save physics and system driven gameplay in games. Plus - old games ran poorly and were demanding.
Ray-Tracing had ruined and held back gaming for the last 8 years. Since then, the meager visual improvements have been met with the astronomical performance and costly hardware requirements. Tanking FPS and making games crawl. Physics were the future, and everyone dropped it for shiny puddles and lights that looks pretty much the same.
21
9
1
113
12,011
Beyond FPS retweeted
This isnt lost tech. Every modern 3d engine can do this. It doubles CPU draw calls and doing this on a modern game with modern fidelity would not only run worse than Ray traced reflections, it would look worse too
water reflections without ray tracing
55
37
3
987
105,636
Beyond FPS retweeted
HUB be like: PS. Neither regular XMP, nor this 'EXPO ULL' guarantees stability, both are still overclocking.
5
4
24
1,920
Beyond FPS retweeted
I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.
541
1,152
127
12,151
1,087,648
Beyond FPS retweeted
Something people dont understand is that Valve buys unused AMD supply at a bargin. The 7600m is a laptop gpu which didnt get put into many laptops. So they had a lot and Valve bought the leftovers at a good deal. Same with the cpu. This should be cheaper even with the ram and ssd
Steam Machine is here, and you can sign up now: Steam Machine 512GB Steam Machine 2TB Plus bundled versions with Steam Controller Learn more and sign up here: store.steampowered.com/hardw…
113
37
10
939
133,678
Beyond FPS retweeted
Working on some more STALKER 2 stuff. In the meantime, a video on the STALKER 2 A-Life post 1.7. I can confidently say this. It is above CoP and SoC and overall above Clear Sky too, and has been so for months now. We shall see what update 2.0 brings. youtube.com/watch?v=Kc1OTaj4…
4
11
1
96
9,780
Beyond FPS retweeted
No, my somewhat oblivious friend. The reason the industry is failing is because posts like this from you and others who fundamentally misunderstand the economics of the industry. So let’s do this for the people in the back: These video games you like. They are expensive to make. Real expensive. And they keep getting more expensive. “But we didn’t ask for that!” you say. Oh yeah you did. By buying the games that are bigger and prettier and not buying the games that aren’t. By demanding more content, prettier content, etc. “But Clair Obscur, Lords of the Fallen” A handful of exceptions doesn’t make a rule. So games are way more expensive to make… but they cost the same!? And when you think about inflation they are actually cheaper!? How will games make money!? Well if we sell more copies we can… and that’s what happened in COVID. But that was an anomaly. And the over hiring it caused made the economics of games even worse. The industry looked like it had a path out via social/live service, and interest rates were so low that risking your money in games was a really great idea for investors. See, games have been economically on shaky grounds for decades. Our costs to make them are going up, but because of enthusiast media campaigns, every single attempt to preserve or create a new revenue stream is systemically shit on. DLC - yall lost your shit about horse armor. Season map pass - it fractures the community. Loot boxes - we are child gambling. Xbox trying to stop used games - might as well have been the devil. Games got $10 more expensive - breathless post after post on how awful that is written by people unironically drinking $6 matcha lattes. So basically the message is - keep spending money to make these games but we wont pay you more. Well, you can see from the above why that gap between player expectations and economics has well and truly fucked the industry. Your only chance is either a mega hit or getting extremely lucky. For every Clair Obscur there is a Samson. It’s just extremely wild to me that it hasn’t occurred to most of you that the only games surviving were live service because they had consistent revenue that wasn’t capped. That’s why everyone was chasing. You scream and shout and pout every time we try to make money any other way. The rub is those live service games are the hardest to make. And then when people try really hard and spend money to make a game that you’ll enjoy - you shit on them. Highguard. Concord. Marathon. It isn’t that you don’t just play them. You take a particular glee in tearing them down and then post about your solidarity when folks get laid off. I’m not saying you are hypocrites, but no one will be going to you for any intellectual honesty any time soon. It’s funny because in Japan, that other exception to the rule that yall venerate but don’t understand, the economics are totally different. Way lower wages (but pay artists you say), retail sales are not price protected, secondary revenue streams are accepted (one of the biggest IAP markets per capita on earth because of gatcha), and the online discourse respects game creators, not tears them down. So yeah. Games are not a charity. Quit treating the people making them like they are one. You want the industry to grow up and survive out of this, you need to take a hard look at your own relationships with games and how those behaviors have negatively impacted the hobby you profess to love.
Let me try to understand. The reason the industry is falling is I don't buy enough lootboxes and 30 dollar skins?
222
43
57
430
159,121
Here's Gothic 1 Remake achieving much higher frametime consistency on RX 9070 XT vs RTX 5070 Ti. The game will simply feel much smoother and agreeable to play on the AMD GPU here. We really ought to bring more attention to this issue. Video source: youtube.com/watch?v=d26LNi0F…
Another issue that people largely ignore is the frametime consistency on NVIDIA vs AMD GPUs in complex/open-world games. AMD GPUs tend to run those games quite a bit smoother, and this is something that NVIDIA may have to fix with their future GPU architectures.
27
27
5
277
45,242
In the run-up to the release of 007 First Light, @Dachsjaeger talks tech with @IOInteractive on the evolution of the Glacier Engine: 60fps, lighting, game AI and much, much more: youtu.be/m0SJ9i9RtRg #sponsored
7
50
6
342
58,873
Beyond FPS retweeted
I think it's time for another thread about fake benchmark channels on youtube🧵
9
9
232
34,524
Just published my most ambitious article so far at @wccftech. It's a guide about profiling modern PC games with NVIDIA Nsight Graphics on NV GPUs, with Cyberpunk 2077 as a case study. Hope that people can enjoy reading it as much as I enjoyed writing it! wccftech.com/how-to/how-to-p…
10
43
1
279
28,536