Jake Klassen (@bitknight) header
Jake Klassen (@bitknight) profile picture

Too many things, all at once, like most devs. Node.js developer.

Ontario
Joined February 2012
Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)Photo by Jake Klassen (@bitknight)
Been toying with the idea of an isometric map editor that outputs real 3d positioning to make those SRPG maps less of a pain! Author in 3d with tile approximations while seeing a live preview. Very basic right now and not sure how far I'll go, but a fun detour. #gamedev #srpg
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Jake Klassen retweeted
Stop obsessing over splitting code into files. I end up grepping codebases anyway. I literally don't care where you put your functions. miniaudio.h is a single file with 92k LOC and it's fine. File is an OS construct anyway.
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Jake Klassen retweeted
Introducing SnakeBench, an experimental benchmark side quest We made 50 LLMs battle each other in head-to-head snake 🐍 2.8K matches showed which models are the best at snake real-time strategy and spatial reasoning Here’s the top match between o3-mini and DeepSeek-R1 🧵
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Today I am releasing an asset pack for Terminal Spark - a sci-fi metroidvania I worked on many years ago. We commmisioned @ansimuz for art, so it's great stuff! You can find it on itch at: bitknight.itch.io/sci-fi-pla… for $15 USD. #gamedev #itchio
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Jake Klassen retweeted
Save more $$$ with my 16-Bit Bundle Collection itch.io/s/130984/all-in-one-… #pixelart for #gamedev
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Hush now, wipe away your type safe tears, TS 5.5 is here now. If you know, you know.
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Jake Klassen retweeted
If you like sharing and checking gamedev resources, I maintain this little link aggregator thing here: gamedev.city/ It's invite-only for posting, but feel free to request an invite in the login page! (just make sure to read the rules)
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Jake Klassen retweeted
Announcement video! 🎉
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Jake Klassen retweeted
Bloodborne 2D: Symphony of The Hunt #ドット絵 #pixelart (cw: flashing)
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currently living two lives: one paralysed in abject horror at the atrocities going on one functioning somewhat as normal as i keep needing to work, parent, maintain my mental health to keep doing those things but the horror. our language doesn’t have words. this is void.
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Jake Klassen retweeted
announcing: CROW COUNTRY (Demo out NOW on Steam/PS5) A survival horror game from SFB Games with a RE1/FFVII aesthetic. Locked doors, rusty keys, heart monitor health meter, dreamlike atmosphere, environments that evoke pre-rendered art (but are actually full 3D) Links in replies-
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Can anyone suggest a good C# tween library that supports relative value tweening? I'm not using unity haha. #gamedev #csharp #monogame
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Someone created a tool that allows you to open Unity .prefab and .unity with Godot Engine. reddit.com/r/godot/comments/…
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Finally put up a repo for my TypeScript library objECS (object ECS). github.com/jakeklassen/objec… The featured game built with it is the shmup you see below. Full source can be found in the repo. Much to improve but has been a great learning experience for me. #typescript #gamedev
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Jake Klassen retweeted
Today the TypeScript team is releasing a new VS Code extension named Deopt Explorer! This tool can help find polymorphism and deoptimizations in your code, and it's already helped us speed up TypeScript itself. Check out what we've built! devblogs.microsoft.com/types…
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