Jake Klassen retweeted
Stop obsessing over splitting code into files. I end up grepping codebases anyway. I literally don't care where you put your functions. miniaudio.h is a single file with 92k LOC and it's fine. File is an OS construct anyway.
Be careful fellow WSL 2 users. 2.4.11.0 requires a downgrade to 2.4.10.0 github.com/microsoft/WSL/iss…
You can download the release from github.com/microsoft/WSL/rel…
I was able to get back up and running after the manual install.
Jake Klassen retweeted
Introducing SnakeBench, an experimental benchmark side quest
We made 50 LLMs battle each other in head-to-head snake 🐍
2.8K matches showed which models are the best at snake real-time strategy and spatial reasoning
Here’s the top match between o3-mini and DeepSeek-R1
🧵
Today I am releasing an asset pack for Terminal Spark - a sci-fi metroidvania I worked on many years ago. We commmisioned @ansimuz for art, so it's great stuff!
You can find it on itch at: bitknight.itch.io/sci-fi-pla… for $15 USD.
#gamedev #itchio
Jake Klassen retweeted
Make a 2D Platform game in Godot 4 Course youtu.be/8C6Oan3wuWw?si=lROj… via @YouTube
Jake Klassen retweeted
WE DID IT 🤩🤩
The first step towards TypeScript support in Node.js landed. It's only the first iteration, and it's not supporting many of the features we want.
This is just the beginning 🤠
github.com/nodejs/node/pull/…
Jake Klassen retweeted
If you like sharing and checking gamedev resources, I maintain this little link aggregator thing here: gamedev.city/
It's invite-only for posting, but feel free to request an invite in the login page! (just make sure to read the rules)
Jake Klassen retweeted
currently living two lives:
one paralysed in abject horror at the atrocities going on
one functioning somewhat as normal as i keep needing to work, parent, maintain my mental health to keep doing those things
but the horror. our language doesn’t have words. this is void.
Jake Klassen retweeted
announcing: CROW COUNTRY (Demo out NOW on Steam/PS5)
A survival horror game from SFB Games with a RE1/FFVII aesthetic. Locked doors, rusty keys, heart monitor health meter, dreamlike atmosphere, environments that evoke pre-rendered art (but are actually full 3D)
Links in replies-
Jake Klassen retweeted
Someone created a tool that allows you to open Unity .prefab and .unity with Godot Engine.
reddit.com/r/godot/comments/…
Finally put up a repo for my TypeScript library objECS (object ECS).
github.com/jakeklassen/objec…
The featured game built with it is the shmup you see below. Full source can be found in the repo.
Much to improve but has been a great learning experience for me.
#typescript #gamedev
Jake Klassen retweeted
Today the TypeScript team is releasing a new VS Code extension named Deopt Explorer!
This tool can help find polymorphism and deoptimizations in your code, and it's already helped us speed up TypeScript itself. Check out what we've built!
devblogs.microsoft.com/types…
















