Blake retweeted
Starting off the year with DICE. If you are thinking about mods, UGC and creator economies for your games in 2026, lets meet. I’m keen to discuss UGC strategies applicable to your game, and the running start we provide studios at @modiohq:
⚙️ Drop-in support for Unreal, Unity and custom engine games
⚙️ Deploy cross-platform UGC on all PC, consoles, mobile and VR stores
⚙️ AAA white-label solutions, customizable experience in-game and out, connected to your accounts
⚙️ Advanced moderation dashboards paired with real-time metrics and insights to connect with your creator community
⚙️ Turnkey monetization, reward creators, and bring premium UGC into your commercial content mix
Send me a DM if you’d like to connect.
We're HIRING at @modiohq !!! 📢
Looking for C++ and Unreal Engineers to join our Melbourne crew 🦘
Role is open to candidates based in Melbourne or within the AEST/AEDT time zone in Australia, we're not considering candidates out of AUS.
Apply here: lnkd.in/g-HrrbZM
The team's really crushing it♥️ Its always a surprise to look back 12 months at everything we achieved. Checkout some of our highlights below in our blog.
2026 is setup to be an even bigger and stronger year for games studios and their UGC ambitions.
Sustained growth, new features, leading cross-platform UGC support, more than one game onboarding per week, industry analysis, as well as our plans and ambitions for next year, it's mod․io's 2025 year in review!
blog.mod.io/2025-year-in-rev…
Blake retweeted
This holiday season, with our friends at @larianstudios @VankruptGames @GSC_GW @FrozenDistrict @GhostShip_Games @BYG_Vancouver @UbisoftMainz @warpfrog, we wanted to thank all the creators who make mods & content to make our favorite games even better!
youtube.com/watch?v=jxhDwAqo…
After plying the sea with trade in Anno 1800, I'm thrilled we'll be breaking oars and setting sail again in Anno 117: Pax Romana with @modiohq official mod support.
The team at @Ubisoft are on a run and I can't wait to see what they and the creator community can achieve.
We're honored to continue our modding journey with @ANNO_EN; after our collaboration on Anno 1800, mod․io will again be the home for mods for Anno 117: Pax Romana. The official page is ready to share your creations and download mods created by others! mod.io/g/anno-117-pax-romana
Blake retweeted
Congratulations to @GSC_GW & @stalker_thegame on the release of patch 1.5, which includes official mod support using mod.io!
☢️ Modders can download S.T.A.L.K.E.R. 2 Zone Kit store.epicgames.com/en-US/p/… and join the official community on discord.com/invite/stalker
Blake retweeted
For 18 years now @stalker_thegame has captivated modders, with accolades including Anomaly Mod for Call of Pripyat accumulating 300m downloads, and winning Mod of the Year on @ModDB (our Steam awards equivalent voted on by 100,000+ players).
The atmosphere, intrigue and mystery which has sparked so much creativity, will soon be continuing for all players in the zone, with official modding tools and cross-platform support arriving later this year for S.T.A.L.K.E.R. 2 in collaboration with @modiohq.
Working with @GSC_GW to expand the reach, and their connection with community in a vastly different way than we did it on ModDB all those years ago has triggered much reflection. So much has changed, and yet so few of the fundamentals have shifted when it comes to planning a creator community where the ambition is nothing less than another 18+ years of sustained success.
☢️ 🧡
#modsupport #ugc #videogames #crossplatform #modio
We've got an established love and passion for @stalker_thegame and their modding community.
So we're incredibly proud to confirm our collaboration with @GSC_GW to bring official cross-platform mod support to S.T.A.L.K.E.R. 2 later this year.
We'll see you in the Zone!
Blake retweeted
New format! mod.io Monthly Dev Diary, an inside look at functionalities in development and sneak peak at new features. This month: new creator profiles & metrics, Embeddable Mod Hub improvements, and more!
blog.mod.io/mod-io-monthly-d…
Blake retweeted
Back in 2018, @foundationgame was one of the very first titles to use mod.io services, so we're delighted, almost seven years later to see mod support powered by mod.io for Foundation 1.0! Available directly in-game and on mod.io/g/foundation
If you're wondering what does mod.io actually do?
or, What does a service like mod.io offer?
Have a read of our short case study below.
We're striving to set the GOLD STANDARD for UGC in-games and I think we're doing alright.
Six months after launch, we take an in-depth look at how @larianstudios built @baldursgate3 official mod support using mod.io cross-platform & white-label solutions. Check out the highlights mod.io/case-studies/baldurs-… and our blog article: blog.mod.io/baldurs-gate-3-a…
mod.io services now on 13 platforms!
Another successful deployment, with more mods, in more players' games.
Opening access to even more players, for mod creators. Great work team!
Mods are officially in the 🌩️ and can be streamed using #GeForceNOW. There is no 🌋 we won’t climb to get modders creations in your hands.
Massive thanks to @NVIDIAGFN and @larianstudios for making this possible for @baldursgate3 players!
Love listening to these two gents talk the soft-core history of modding and the hard-core business of UGC. Thanks @scottreismanis and @ShamsJorjani
Listen to @scottreismanis talk about 20 years working with modding communities, the business of UGC, and mod.io in the latest episode @ShamsJorjani and @choomsky Business of Video Games podcast!
open.spotify.com/episode/4J6…
Blake retweeted
Introducing @SinnStudio's Guardian of Realms first mod contest, upload your creation for the first mixed reality game with official mod support before December 8th; for a chance at winning some of the $2.000 in cash prizes! mod.io/g/guardian-of-realms/…
Blake retweeted
In less than two months, we're already celebrating 50 million mods downloads for @baldursgate3! That's quite the milestone for its amazingly creative community!✨
Thanks to our friends at @larianstudios for having us join the party!
A great short read. We learnt a lot from Criterion and implemented many of their tools and frameworks into our studio with solid results. But its key to lead other leaders and Charity breaks down it down elegantly here. gamesindustry.biz/how-to-eff…
ELRIC VS CHAOS⚔️
This started as a quick sketch a few years ago and spiraled out of control - it's been a while since I completed a larger painting so I pushed myself to do something substantial with it. Posting to force myself to move on...
Another top article by HBR, this one I'm bookmarking. As Peter Drucker famously said "culture eats strategy for breakfast", we can set the best strategies, but they won't achieve anything without the company culture behind them to deliver that strategy.
hbr.org/2024/07/build-a-corp…
I just finished listening to all 80 episodes of 'The History of the Space Race Podcast'. I'm a bit of a space nerd, I loved it. Heaps of juicy details, personalities, dramas, context during the Cold War. I highly recommend it if you're into this stuff.
open.spotify.com/episode/0U2…
Great to hear @GirlGeekAcademy is coming BACK! And @lisy__k is going to consult, she's a power house, a super sayian games producer and director.
✨Big Announcement time✨ - @GirlGeekAcademy is BACK and with @SarahMoran's continued support I'm taking over as Managing Director.
I'm ALSO kicking off my own Games Consulting biz in parallel, focused on supporting founders with my XP in production, leadership, operations etc!
Miro's new Intelligent Canvas announcement yesterday is pretty damn cool. I rolled my eyes initially at yet another company announcing their Ai "game changer" toolset, but these new Miro tools do look pretty helpful.
youtube.com/watch?v=LGzQPdbx…
















