
From reels to realms: original game systems, collectible worlds and custom slot production. Slot production with @enginedotio. Our first crypto game @blitzpot
Joined September 2026
- Tweets49
- Following30
- Followers62
- Likes40
Our very first slot is almost here… HANDS OF DEATH ! coming soon to @Stake, built on @enginedotio.
So we're kicking things off with an early giveaway.
🎁 5x winners will get a $20 tip to play Hands of Death when it officially drops!
We've been working on it for 3 months, and we can't wait for you to try it. Every soul pays the fare.
To enter:
• Follow @brrlabs
• RT this post
• Comment your Stake username
Good luck… Death is watching 💀
18+
Every application is read and picked by hand. No bot, no lottery, and no fake counter telling you three seats are left.
If a game needs urgency tricks to fill a hundred seats, the game is the thing that needs fixing.
blitzpot.fun
At phone size, where does your eye go first: the robot, or the world around him?
The first glance is the whole test, and it tells us more than 'make it pop' ever did.
That glance decides what we crop for the next images. The game itself: @blitzpot
Our first games, one skill: timing. Each one asks a different question.
Hop: when do you go?
Flap: when do you tap?
Copter: how long do you hold?
The design job is keeping those three questions from blurring into one.
And a brand-new game lands every 48h at @blitzpot, with its own question.
Which of the three questions are you worst at answering?
Brr Labs log, October:
Hop: traffic keeps to its lanes.
Hop: the lawnmower gets no warning the first time.
Copter: what you see is what hits you.
Whitelist: open, every application read by a person.
Which line do you want the long version of?
Apply, or just look around: blitzpot.fun
Two hands. One canal. Every soul pays the fare. 💀🏮
Death on one side, the Ferryman on the other: this is the first thing you see when Hands of Death loads.
Our first slot, coming soon on @Stake.
18+
A Solana mint page has to answer the boring questions well.
Who can apply? Can I mint two? When is the mint? What does connecting my wallet actually do?
Ours answers all four on the same page as the application. The flashy part can wait.
The wallet one, in short: view-only, one signed message, no transaction, no access to funds. blitzpot.fun
Genuine likes and shares can be read in the human review. They never replace the application. No guaranteed place. #SolanaNFT
A rule we hold Copter's cave to: what you see is what hits you.
The painted rock and the collision zone line up. We measured the gap between them: 0.00.
Getting surprised by the game is fine. Getting surprised by the art isn't.
It's the least glamorous check we run, and the one you'd notice first if it failed.
Devs: how do you check that your art and your hitboxes agree? #GameDev
Art doesn't make a game exist. The build does.
This picture is an illustration. When we post the game itself, the frame says DEVELOPMENT GAMEPLAY in the corner, so you always know which one you're looking at.
The games start with Hop, Flap and Copter, and a brand-new one lands every 48h at @blitzpot.
Devs: how do you stop key art from promising more than the build delivers? #GameDev
Every one of our 100 screen-printed posters is named after a mini-game. Most of them are still drawn concepts, and we say so.
Ten families of ten. The first is called core-arcade, because that's honestly where all of this started.
Hop, Flap and Copter go first. After that, a brand-new game every 48h.
Pitch us a mini-game name for another family. Bad puns welcome.
blitzpot.fun #GameArt
Flap tutorial:
tap → up
let go → down
touch anything → run over
That's the lesson. The gap will handle the practical exam.
Flap is one of the first games, and a brand-new one lands every 48h. Two minutes a run, and only your best run counts. #SolanaGaming
Hop has a lawnmower. The first time it shows up, nothing warns you.
That's on purpose: getting surprised once by a new obstacle is part of the game. The second time, you'll remember.
Every other new obstacle still gets its warning. One exception, and only one.
The game: @blitzpot #GameDesign
'This feels weird' is useful feedback.
'I couldn't tell what hit me' is better: it gives us a frame to scrub and a wall to move.
The best notes point at a moment, not a mood.
In Copter you hold to climb, let go to dive, and stay off the walls. It's one of the first games at @blitzpot, where a brand-new game lands every 48h.
If a wall ever surprises you, that's a bug, not the game. #GameDev
We are not issuing a token.
The 100 Blitzbassador pieces have no rarity tiers either: every one carries exactly the same utility. No ladder to climb.
We would rather make something people reopen.
One mint per wallet, a flat price, a window that closes. The whitelist is open now: blitzpot.fun #SolanaNFT
In Hop, two things have to read before you move: the road and the robot.
Road: vehicles follow their lanes, so traffic reads at a glance.
Robot: lilac helmet, pink visor, two eyes, orange chest plate. Four shapes that have to survive sprite size.
If the road and the robot don't read at a glance, nothing else on screen matters.
The game itself: @blitzpot
#ScreenshotSaturday












