Light in FOES now passes through things. A ghost’s glow comes out blue through ice and water and red through a tank of blood, and lit surfaces bounce their own colour back into the room. All in a falling-sand world where every grain is simulated. #godot #indiedev #indiegames
Working on some movement tech for FOES. I'm removing the wand from view if not using + reducing the squishiness so it doesn't look like a sperm. #indiegames #indiedev #foes
FactoryOS is still something I've been tinkering with in the background. I've built 5+ different experiences but haven't quite cracked it. There seems to be something here though...






