Game Artist,luv comic,STARWARS,GUNDAM,SCI-FI,ROBOT,Transformers.

Taipei,Taiwan
Joined August 2013
capcomkai retweeted
こういうのに弱い
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最近のデッサン人形、スゲェですな。
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Sigue siendo el mejor vídeo sobre adicción que se ha creado
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昔描いたテレカ用ZERO春麗さん
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あとで解ける縛り方
紐を使った裏ワザ 切った枝を纏める縛り方、早く知りたかった😅
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/  理想のデッサン人形、ついに発売!✨ \ ◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄◥ 西村式デッサン人形 オリーブさん GRAY/FLESH 📌goodsmile.com/ja/product/113… ◣__________◢ ご予約いただいた皆さまのお手元にも届いている頃でしょうか?📦 「どんなポーズも人体として自然に、思いのままとれる『理想のデッサン人形』があったら、もっと手軽に明解に人物のイラストが描けるのではないか」 開発者 #西村健志 氏のそんな思いから生まれたのが本商品です。 人体以上の可動域はあえて制限することで、誰が触っても違和感のないポージングを実現! ぜひ、たくさん触って動かしてみてください! 【 お知らせ 】 ご好評につき、再販を検討中! 今回購入できなかった方も、ぜひ楽しみにお待ちいただけますと幸いです。 #西村式デッサン人形 #maxfactory
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In this day and age avatar Legends is a lighting in a bottle fighting game. It’s only been 3 months and we’re getting updates that some of the biggest fighting games don’t get under season 3 or 4 years later ❤️ It’s really the last of the goats right now tbh
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capcomkai retweeted
Juri Han SF3 animations This was a productive 2 months! 🤠
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capcomkai retweeted
Made some more Juri animations! 👀
Juri Han SF3 animations This was a productive 2 months! 🤠
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Samurai Jack wipes out the Daughters of Aku
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【谷明の時短表面処理テクニック】 タミヤチューブパテとサラサラ系瞬着を使った、私がよく使う表面処理方法です。 3Dプリント品のサポート跡や積層痕の修正、スクラッチや改造時の表面処理に活躍します。 詳しいポイントは↓
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Samurai Jack Summons the Egyptian Sun god Ra to annihilate the Minions of Set
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capcomkai retweeted
What would you do in this kind of situation when you can only save one person, but you don't know who to save? 💔 Who would you choose?
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capcomkai retweeted
ポーズの参考に最高…! マックスファクトリー「西村式デッサン人形 オリーブさん」 #西村式デッサン人形 #マックスファクトリー #デッサン人形 #ポーズ資料
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Blanka’s super level 3 in slow motion | SF6 Vertical View #streetfighter6 #sfplay_altview
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SF6 Vertical View | Triple perfect parry by GreyFawkes’ (@GreyfawkesFGC) Cammy #streetfighter6 #sfplay_altview
今までスト6に一番カッコイイ俺かも!🚨🤩 Fr the COOLEST thing i've done in SF6! 🚨🤩 キャミィ上手くなる気?フォローMe❣
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Ryu’s super level 3 in slow motion | SF6 Vertical View #streetfighter6 #sfplay_altview
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Cammy’s super level 3 in slow motion | SF6 Vertical View #streetfighter6 #sfplay_altview
今までスト6に一番カッコイイ俺かも!🚨🤩 Fr the COOLEST thing i've done in SF6! 🚨🤩 キャミィ上手くなる気?フォローMe❣
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手書きキャミィのドットまとめ(´・∀・`) そういえば動画として作ってなかったなって #ドット絵 #pixelart #CammyWhite
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capcomkai retweeted
Insect feet mostly are a short chain of tarsal segments ending in claws. Some end in a single hook. Some carry paired claws, padded lobes, combs of spines, or dense fields of adhesive hairs. Same class of structure. Completely different solutions. At this magnification the differences stop looking ornamental. The foot is where an insect meets the surface, and the surface is never one thing. Bark, leaf, flower, prey, soil, and the body of another insect each ask for a different grip. Claws lock into roughness. Pads and setae hold on smoothness. Spines brace, rake, or keep the leg from slipping sideways. A foot built for walking is not a foot built for holding, climbing, or seizing. Comparative work across orders shows that segment count, claw shape, pad size and the hairs between them occupy a very large design space. There is no single hidden insect foot underneath the variation. The legs we notice first are usually the long ones, or the ones with colour. The working end is easier to miss. That range is old. Once legs could specialise, the tip split into hooks, cushions, brushes, and tools that are barely feet at all. Joints, sockets, pigment and structural colour repeat as themes, not as copies. This is why insect feet keep rewarding extreme macro work. The subject is not rarity. It is variability packed into millimetres.
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