Hex Map 5.7 #unity3d #gamedev tutorial project upgrades another part of the map generation process to a Burst job.
catlikecoding.com/unity/hex-…
We warp value noise with curl noise to make it more interesting, in my latest #GodotEngine #gamedev tutorial:
catlikecoding.com/godot/proc…
The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
Torus with exclusively animating curl (besides global rotation). For upcoming PGPUP #GodotEngine #gamedev tutorial.
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise, also on a torus.
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
In Custom SRP 7.3 #unity3d #gamedev tutorial we use raster render passes to draw our shadows.
catlikecoding.com/unity/cust…
In the last tutorial we made value noise, which works for making flat pancakes. But we want donuts! Therefore we add tiling support to the noise, so we can seamlessly wrap it around a torus. #GodotEngine #gamedev
catlikecoding.com/godot/proc…
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
In Hex Map 5.6 #unity3d #gamedev tutorial we convert another part of our map generation into a Burst job.
catlikecoding.com/unity/hex-…
In the last tutorial we created value noise and now we add analytical derivatives to it, to adjust normal vectors to match a displaced surface. #GodotEngine #gamedev
catlikecoding.com/godot/proc…
In Custom SRP 7.2 #unity3d #gamedev tutorial we continue to modernize our shadows code, pulling it out of the lighting pass and splitting it into three passes.
catlikecoding.com/unity/cust…
In the next step of our Procedural GPU Patterns #GodotEngine #gamedev journey we take our hash noise and turn it into value noise.
catlikecoding.com/godot/proc…
We convert the first part of our experimental map generator into an actual Burst job, in Hex Map 5.5 #unity3d #gamedev.
catlikecoding.com/unity/hex-…
Procedural GPU Pattern #GodotEngine #gamedev tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way.
catlikecoding.com/godot/proc…
My upcoming #GodotEngine tutorial adds animation to our fractal hash.
Custom SRP 7.1 #unity3d #gamedev tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for directional and other shadows.
catlikecoding.com/unity/cust…
In Procedural GPU Patterns #GodotEngine #gamedev tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes.
catlikecoding.com/godot/proc…




