CG Monastery (@CgMonastery) header
CG Monastery (@CgMonastery) profile picture

Creating games, tools, rigs and animation with Maya, Unity and Unreal { open source } { https://nitter.gq/t.co/4hU3zsSLpz }

Joined October 2020
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What Maya version are you using in production?
9%2026
22%2025
22%2024
48%2023 or earlier
23 votes • Final results
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Josh is looking for a new gig. Pretty much every project shown is using cgmTools and the Morpheus Rig System.
Here's my updated demo reel. Most of it is work from my time at Discord. I'm looking for new opportunities.
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Another MRS exploration.
Started Picking at a new character for a personal project. Grabbed the hair from an abandoned exploration. Still playing around with proportions. Wanna play with my wing feather setup to drive the cloak...think it might work.
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cgmTools update MRS FK orient dynamic parent setup added to limbs and more. Josh had been doing some fps work and forgot while we hadn't originally added it. So, it's in. Sorry we've been quiet. Just plugging along making stuff.
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Josh has been working on a couple Primal fan rigs.
Fang Primal - quick anim using an episode for ref. Tail and arms pretty much just anim filters. Wanted something to throw Spear on. #MorpheusRigSystem
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Continue to love seeing Stormgate updates! Game is looking great. They're using the Morpheus Rig System and our pipeline tools.
🤩Stormgate is now LIVE on Steam Bring a couple friends and check out 3P co-op! store.steampowered.com/app/2…
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Been a bit. We've been busy. New cgmTools update dropped focused on Scene (our asset management/export tool). - Directory masking - Maya grid settings support - bugs On py2 and py3 repos.
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A big congrats to our friends at Frost Giant. They're using cgmTools and the Morpheus Rig System to stellar ends. Well done on the kickstarter! kickstarter.com/projects/sto…
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Unreal Tip | If you've ever needed a specific order on materials coming into to Unreal from Maya. The '_skin01' post on this worked. forums.autodesk.com/t5/maya-…
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Better version.
This version is better: - avoids simple malicious code vector - native maya commands
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Note - That's where your timeline data is stored in a scene. As a string on the before attribute. #MayaBeOdd
Ran into a weird bug with 2023 where Maya wouldn't update the timeline between files. Data is stored in the scenes but not being updated. This worked for now. I added it to cgmScene's load button for Maya 22+ until it's resolved.
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{Birds-of-a-Feather : MRS Build-a-long} We're going to do mini build a long of things with wings for subscribers on our Discord. If interested, hop on the link in our bio and check announcements.
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- New tool [mrsPicker] up! Built off any MRS rig - We'll try to get some basic docs up for this one and KeyEaser in the next week or so.
MRS Picker | Calling this beta ready. I'll be testing it at work next week. - Search list working - Above/below buttons working - Select Modes in Up on both py2/py3 branches of tools.
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Springs are useful :)
Added dynamic spring functionality to KeyEaser. This one is a lot of fun, and is gonna save a bunch of time I won't have to use simulating the same effect. #techanim #maya
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More improvements in the queue!
Adding noise to KeyEaser. Not super happy with the workflow. Going to adjust my undo queue to complete when the keys are deselected as opposed to on slider change, so amplitude and frequency can be tweaked together until you get what you want.
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KeyEaser | PY2 repos has the PY3 updates as of this weekend
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Giant Otter | Added to cgmRigs Repos - New reverse fk spine setup - New IK neck base setup - Switcher requires tool update. Will push in next day or so along with the KeyEaser update.
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Keyeaser Tool | We'll work on getting this in the PY2 branch this next week. It's currently only on the PY3 one. Sorry for any confusion.
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Updates on the PY2 Branch last night.
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New one in the toolbox. Nice job @dbokser !
Made a Maya tool - KeyEaser - for helping animate dense keyframe data #techanim
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