CG Monastery (@CgMonastery) header
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Creating games, tools, rigs and animation with Maya, Unity and Unreal { open source } { https://nitter.gq/t.co/4hU3zsSLpz }

Joined October 2020
Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)Photo by CG Monastery (@CgMonastery)
CG Monastery retweeted
I just published Recommend: DaVinci Resolve. If you're making a demo reel and don't wanna pay for Premiere. medium.com/p/recommend-davin…
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CG Monastery retweeted
#midjourney had a new release this week and I wanted to see how it worked with my proxy rigs from MRS. This is my giant otter proxy rig (top). Removing the control curves would be better results. Pretty neat visualization tool for rough geo before committing to a final look.
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CG Monastery retweeted
Wondering what why we've been so quiet for the last few months? Ephemeral rigging for the Unreal Engine, that's why! #UnrealEngine #UE5 justtodosomethingbad.com/blo…
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A fun quick flat colour style scene I threw together over the weekend. This style is easy and forgiving. WIP
WIP: This Butterfly scene will be included in the Zoo Tools Pro asset pack coming soon. #zootools #zootoolspro #adskmaya
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CG Monastery retweeted
MRS RD| Head |One of my anim-mates had me hack this in last year and I like it so adding it in for real. This will be in the next build as neckIKRoot on the settings. -added new setup -incorporated to the switch call
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CG Monastery retweeted
Hi, been deciding for quite a while if I should do this or not, but here it is, a public Discord channel for ngSkinTools users to hang out! discord.gg/Wz9RgQS9h8
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CG Monastery retweeted
cgmRandomizeAttribute | update.. - added a new blend mode - demoing watch target (do the function when something else is keyed) - samples existing anim curve for pre/post values so as to not break those curves - initial docs up - py3 branch
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Replying to @CgMonastery
@CgMonastery hello rigging masters,i cant find any step by step rigging video for cgm that is free,the only one i see is the paid one from rigging dhojo,i do know that cgm tools is free
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CG Monastery retweeted
Drax Update -Head geo tweaks -More puppet like again -Working through eye block issues ----need base scale pivot for this kind of character ----pupil geo flipped sideways on the proxy mesh ----need a lid hider setup #MorpheusRigSystem
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We have seen & received some great feedback on our @Autodesk_ME #Maya3d "Fast character skinning for people who hate skinning" tip newsletter, including how many people were unaware of the tension deformer. #rigtip #animtip riggingdojo.com/home/newslet…
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CG Monastery retweeted
Production Snip | been wanting to do this a while. Shoulda done it sooner. Should be able to easily swap out some xform queries if you don't use cgmTools.
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Kyushu University released more than 1500 3D models of animals and plants using a photogrammetry technique, taking digital photos from multiple angles [database: buff.ly/3OmYi9N] [full paper: buff.ly/3UTBq40]
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CG Monastery retweeted
MRS Tip | You can use the match os (object space) call on curves to tweak one loft curve and copy those cv changes to other curves down the line. Also useful for grabbing specific curves from another template. #cgmToolbox
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CG Monastery retweeted
cgmAttrTools | when you're looking for a connection and want to marvel how how many attributes a shape node has....
CG Monastery retweeted
cgmMenagerie | Elk,Wolf, Unity update - Working through some update kinks - Added wolf/elk prefabs. Still need full anim sets - Still needs a good bit of work on the ui/experience. Assets built with #MorpheusRigSystem
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CG Monastery retweeted
Elk | iteration - Proper elk trot on it now from Christine Phelan - We iterated on the legs a bit and added toe controls - Pushed those crazy long dew claw things out a bit more...the google images look fake. Nature is amazing. More MRS work iterating through these.
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CG Monastery retweeted
Wolf | Comparing 2019 vs 2022 versions. #MorpheusRigSystem
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CG Monastery retweeted
Wolf | Iterating the last week Rough lope from Christine Phelan. - Proportion tweaks - Added jaw - Lots of iteration working through stuff - Grateful for fantastic notes from someone who cares about accurate animal motion #MorpheusRigSystem
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CG Monastery retweeted
Elk | Build 1 Doing an elk at the request of a friend. Modified the deer template over a few hours and made some bigger antlers. This is just rough reference swap out of the deer walk. #MorpheusRigSystem
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