Had a feeling the auto-compression wouldn't like this one better quality on fragcoord.xyz/s/s7o96bk7
f z,d,i,b;@(80)
{f3 p=z*nor(2*C.rgb-R.xyy)-1;p.z-=T;b=cos(z+T)**2;i=d=-7;@(5)d/=.7,p+=b*cos(p.zxy*d-z*f3(,,9))/40;@(5)i/=2,d=max(d,min(p=ab(mod(--p+i,i+i)-i)+i/4,min(p.y,p.z)).x),p.xz*=.1*m2(8,-6,6,8);z+=d=(1e-4+ab(d))/(2+z*b);O+=f4(8-b,2,1,)/sqt(d)/z*b*b;}
O=tanh(O/2e3)
OldEclipse retweeted
MilkDrop 3.35 is finally available! 馃槑
Thanks to these legends:
@clippecac, diatribes, @emportent, @Flexi23, Frostbyte_, @Jaenam97, martin, @range_marten, @XorDev, @YoheiNishitsuji, @zozuar...
Insane
We鈥檙e sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
If you make variables extremely big or small you get some interesting artifacts because of the finite precision of computers. Pretty fun to mess around with
Disco Maze
- fragcoord.xyz/s/d4a6l3bf
- shadertoy.com/view/sfyXz1
OldEclipse retweeted
The new Shader of the Week is 'Glass Origin' by Frostbyte_ : shadertoy.com/view/scS3Wy
I think the evolution of the fractal is also pretty cool, you can see some nice patterns emerging.
Pictures are 3 iterations vs 4 iterations vs 5 iterations vs 6 iterations
"Cyber Fortress"
Inspired by a fractal I saw in an old video of @_CodeParade_
"Weird Manifold" #glsl
Made from the interference pattern of 6 different plane waves + spherical inversion
Gave Opus 70 of my shaders and asked it to make one in the same style, result is the 1st picture. It's mathematically interesting (3d quasicrystal structure) but a bit underwhelming visually. Other 2 pictures are from a first attempt, it dismissed them for looking "washed out"





















