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Shader art & code minimalism. Also interested in math, physics and philosophy

馃嚦馃嚤
Joined January 2025
Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)Photo by OldEclipse (@clippecac)
"Upload Your Soul"
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Day 539 #GLSL
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"Rainbow Crystal Inverter" #glsl
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"Spiral Swarm"
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Had a feeling the auto-compression wouldn't like this one better quality on fragcoord.xyz/s/s7o96bk7
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OldEclipse retweeted
f z,d,i,b;@(80) {f3 p=z*nor(2*C.rgb-R.xyy)-1;p.z-=T;b=cos(z+T)**2;i=d=-7;@(5)d/=.7,p+=b*cos(p.zxy*d-z*f3(,,9))/40;@(5)i/=2,d=max(d,min(p=ab(mod(--p+i,i+i)-i)+i/4,min(p.y,p.z)).x),p.xz*=.1*m2(8,-6,6,8);z+=d=(1e-4+ab(d))/(2+z*b);O+=f4(8-b,2,1,)/sqt(d)/z*b*b;} O=tanh(O/2e3)
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OldEclipse retweeted
MilkDrop 3.35 is finally available! 馃槑 Thanks to these legends: @clippecac, diatribes, @emportent, @Flexi23, Frostbyte_, @Jaenam97, martin, @range_marten, @XorDev, @YoheiNishitsuji, @zozuar...
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Insane
We鈥檙e sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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If you make variables extremely big or small you get some interesting artifacts because of the finite precision of computers. Pretty fun to mess around with
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Pretty sure these can depend on your GPU so I haven't uploaded shaders that specifically use this idea
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Fever f z,d @(70) { f3 p = z * nor(2*C.rgb - R.xyy) p.xy *= mat2(cos(z*.5+f4(,33,11,))) p.z-=T; d=2; @(5) d+=d, p += sin(p.yzx*d+z) / d z += min(abs(cos(p.y)),d=len(1/tan(p.xz)))/4; O += f4(1.1+sin(p),)/d } O = tanh(O / 2e2)
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The new Shader of the Week is 'Glass Origin' by Frostbyte_ : shadertoy.com/view/scS3Wy
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I think the evolution of the fractal is also pretty cool, you can see some nice patterns emerging. Pictures are 3 iterations vs 4 iterations vs 5 iterations vs 6 iterations
"Cyber Fortress" Inspired by a fractal I saw in an old video of @_CodeParade_
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"Cyber Fortress" Inspired by a fractal I saw in an old video of @_CodeParade_
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"Weird Manifold" #glsl Made from the interference pattern of 6 different plane waves + spherical inversion
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Gave Opus 70 of my shaders and asked it to make one in the same style, result is the 1st picture. It's mathematically interesting (3d quasicrystal structure) but a bit underwhelming visually. Other 2 pictures are from a first attempt, it dismissed them for looking "washed out"
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The technique it used is pretty interesting, I'm experimenting with it a bit myself and it leads to some cool shapes
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OldEclipse retweeted
Escape from the Mandelbox by @clippecac
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"Escape from the Mandelbox" 444 chars #glsl
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