Codex 64 retweeted
iOS Deep Dive
🪐NMS on iPhone + iPad!
👉Rebuilt for Touch
🎮Controller Support
🖱️Mouse + Keys Support
😮iPhone 11 and up
💰10 Years of Updates
🕵️♀️4GB Download
🚽Play Anywhere
🌍The Whole Game
🪄Metal FX
🖥️M class support
😍Console Graphics
🦸Free to Try
apps.apple.com/app/id1615755…
No Man's Sky iOS Deep Dive
Built from the ground up for touch controls! Remarkable battery life and thermodynamics. On iPhone 11 and above, and just under 4GB Releasing on October 28. Pre-order from the Apple App Store today.
Codex 64 retweeted
i know its vibecoded i know its ai i know its all claude
but i dont know how much longer i can go on pretending seeing this shit with my own eyes isnt cool as fuck
ESPECIALLY as someone who mods games bro im blown away but still its ai and ai bad fuuuuuck brOOOOO
Codex 64 retweeted
Finally, Age of Empires II: Definitive Edition, with ranked multiplayer support, totally maxed out on iPad, native.
Look at this ridiculous map. Units everywhere. Absolute chaos. The iPad handles it fine.
This is what I wanted when the Mac version came out. Open my iPad, launch AoE and play on the go.
Keyboard and mouse at a desk. Touch controls or Apple Pencil when I pick it up. Switch between them whenever you want. Pairs great with the iPad keyboard case.
It uses your own Steam copy. Scan a QR code with the Steam app to sign in, then play directly on the iPad.
I wanted this badly enough that I made it. Source and setup below.
It's funny that even though this was clearly made with AI coding tools (probably the new Claude model), the post has gotten zero backlash and an insane number of likes.
If AI had been mentioned even once, this would have gotten far more scrutiny and nowhere near 100k likes.
Codex 64 retweeted
LAUNCH TIME! 🏁
Play it for free now: threejspunk.com
This is NOT a demo. It’s a full racing game made with #threejs.
🏎️ 50+ missions
🚗 Multiple cars
💎 Collectibles
🌧️ Realistic rendering, rain, reflections & physics
🌃 A huge city to explore
📱 Desktop + mobile
Built with #WebGPU, TSL, GPUCompute, and a lot of custom rendering techniques — pushing game quality on the Web as far as I can.
I hope you like it 😍. Thanks to all beta testers for their input. Thank you, @sea3dformat, for helping me with performance and story.
#threejs #WebGPU #TSL #WebGL #gamedev #indiedev
Codex 64 retweeted
I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities.
Everything you see is generated: no textures, no sprite sheets, no baked meshes.
hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders...
Source code :
github.com/achrefelouafi/Lin…
Codex 64 retweeted
Ye reportedly spent about $1 million per day, living inside Mercedes-Benz Stadium for 24 days while recording Donda.
Codex 64 retweeted
Paying someone’s rent who follows me and retweets and bookmarks this!! Just comment your rent amount and cashapp!! Love twitter so much.
Codex 64 retweeted
Okay you guys vote. Should I give away $5,000 today out of the $25,000 to someone who likes and retweets, quotes my stevewilldoit video?? Will give 5k today for fun. Owe 20,000. Cool thing about this not being sponsored money I can do whatever I want and I always give it away !! Comment. Also know I say things and I mean it. No 🧢
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