
Gameplay Engineer at @SHGames
Melbourne, Australia
Joined November 2009
- Tweets1.3K
- Following213
- Followers114
- Likes165
Konstantin Efimov retweeted
Happy Birthday Postal 3, here's your present!
youtube.com/watch?v=HVfHKr6p…
moddb.com/mods/catharsis-reb…
Konstantin Efimov retweeted
Three years ago, this lunatic (@brockwilbur) drove to Tucson to interview @vincedesi and @mikejaret for a book he was writing about POSTAL. The book is out TODAY!! (It is fucking hilarious and the dude clearly wants to blow MikeJ) Grab your copy today!! amazon.com/dp/1940535220/ref…
Konstantin Efimov retweeted
I've decided to release my #MSBuildFlameGraph at GitHub so anyone can have a try: github.com/MetanoKid/msbuild…
Thanks again to everyone who supported it, and thanks @aras_p for the inspiration!
You can do whatever you please with the tool! Hope it's useful to you!
Konstantin Efimov retweeted
May we recommend ‘Bringing Replays to World of Tanks: Mercenaries’ from Wargaming Sydney Lead Software Engineer Andrew Glover?
GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup
gdconf.com/news/gdc-2020-vir…
Konstantin Efimov retweeted
Sounds like Berkeley instructors are handling #COVID19 well 😂
Konstantin Efimov retweeted
As organizations and communities around the world are impacted by COVID-19, we’re learning each day how we can apply technology to be productive, collaborative and maintain a sense of community. microsoft.com/en-us/microsof…
Konstantin Efimov retweeted
Game Developers Conference 2020 announces virtual awards and talk schedule gdconf.com/news/game-develop…
Konstantin Efimov retweeted
Important GDC 2020 Update gdconf.com/news/important-gd…
Konstantin Efimov retweeted
Carpool Karaoke is filmed inside a Range Rover pretending to drive around Beverly Hills, via @zolihonig
Konstantin Efimov retweeted
My talk "Keep it C-mple" is live.
youtu.be/lTXHOOwfTAo
TL;DR;
When I find my code in tons of trouble
Friends and colleagues come to me
Speaking words of wisdom
Write in C
Konstantin Efimov retweeted
In Japan’s Nikko region there exists an artistic tradition known as ippitsuryu: ippitsu. It’s a technique, passed down from generation to generation & kept tightly in the family of creating the flowing, river-like body of the dragon in just a single stroke buff.ly/2Kvp2qU
Konstantin Efimov retweeted
Congrats to all our colleagues in Wargaming UK on their official launch!
gamasutra.com/view/pressrele…
Konstantin Efimov retweeted
Avalanche Studios agrees to make open source some of my scripts and plugins. It's just a beginning, some cool stuff will be later, but here is a repository github.com/Avalanche-Studios… #mobu #motionbuilder #openmobu #act
Konstantin Efimov retweeted
First 90% is 90% of the work
Last 10% is 90% of the work
Post-launch is also 90% of the work
Konstantin Efimov retweeted
I am actively looking for game design and development roles at the moment, messages are open.
I can guarantee this level of office discourse.
Konstantin Efimov retweeted
Recommend interesting talk by Alex on things he has done to optimize our code build time at Ubi.
My talk at the LLVM conf. in October!
"Optimizing build (times) on Windows"
youtube.com/watch?v=usPL_DRO…
Konstantin Efimov retweeted
WTF!
Why did no-one tell me you can get wireframe shading for free, just by encoding barycentric coords into mesh vertex colors? I've been stumped on this for YEARS!
There are like entire Unity assets that offer this, but you can do it with a few lines of #shaders code?
Konstantin Efimov retweeted
Looking to add a replay feature to your game? See how @wargaming_net did it with this talk at #GDC20!
schedule.gdconf.com/session/…
























