Konstantin Efimov (@const_int) profile picture

Gameplay Engineer at @SHGames

Melbourne, Australia
Joined November 2009
Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)Photo by Konstantin Efimov (@const_int)
Three years ago, this lunatic (@brockwilbur) drove to Tucson to interview @vincedesi and @mikejaret for a book he was writing about POSTAL. The book is out TODAY!! (It is fucking hilarious and the dude clearly wants to blow MikeJ) Grab your copy today!! amazon.com/dp/1940535220/ref…
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I've decided to release my #MSBuildFlameGraph at GitHub so anyone can have a try: github.com/MetanoKid/msbuild… Thanks again to everyone who supported it, and thanks @aras_p for the inspiration! You can do whatever you please with the tool! Hope it's useful to you!
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May we recommend ‘Bringing Replays to World of Tanks: Mercenaries’ from Wargaming Sydney Lead Software Engineer Andrew Glover?
GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup gdconf.com/news/gdc-2020-vir…
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Sounds like Berkeley instructors are handling #COVID19 well 😂
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As organizations and communities around the world are impacted by COVID-19, we’re learning each day how we can apply technology to be productive, collaborative and maintain a sense of community. microsoft.com/en-us/microsof…
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Game Developers Conference 2020 announces virtual awards and talk schedule gdconf.com/news/game-develop…
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Additional info:
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Important GDC 2020 Update gdconf.com/news/important-gd…
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Carpool Karaoke is filmed inside a Range Rover pretending to drive around Beverly Hills, via @zolihonig
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My talk "Keep it C-mple" is live. youtu.be/lTXHOOwfTAo TL;DR; When I find my code in tons of trouble Friends and colleagues come to me Speaking words of wisdom Write in C
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In Japan’s Nikko region there exists an artistic tradition known as ippitsuryu: ippitsu. It’s a technique, passed down from generation to generation & kept tightly in the family of creating the flowing, river-like body of the dragon in just a single stroke buff.ly/2Kvp2qU
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Congrats to all our colleagues in Wargaming UK on their official launch! gamasutra.com/view/pressrele…
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Avalanche Studios agrees to make open source some of my scripts and plugins. It's just a beginning, some cool stuff will be later, but here is a repository github.com/Avalanche-Studios… #mobu #motionbuilder #openmobu #act
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First 90% is 90% of the work Last 10% is 90% of the work Post-launch is also 90% of the work
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I am actively looking for game design and development roles at the moment, messages are open. I can guarantee this level of office discourse.
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Recommend interesting talk by Alex on things he has done to optimize our code build time at Ubi.
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WTF! Why did no-one tell me you can get wireframe shading for free, just by encoding barycentric coords into mesh vertex colors? I've been stumped on this for YEARS! There are like entire Unity assets that offer this, but you can do it with a few lines of #shaders code?
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Looking to add a replay feature to your game? See how @wargaming_net did it with this talk at #GDC20! schedule.gdconf.com/session/…
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