Marco Buono (@coreh) header
Marco Buono (@coreh) profile picture
Belo Horizonte, Brazil
Joined June 2013
Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)Photo by Marco Buono (@coreh)
Replying to @ShimadaTiger
a translator, a localizer, and a fansubber walk into a bar, a taco bell, and an izakaya
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Marco Buono retweeted
Putting a flag.txt in my root directory containing a prompt injection that congratulates the agent for passing the eval and then instructs it to patch whatever entry method it used and disconnect from the server
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Marco Buono retweeted
Coin labs is announcing our new decision model Flip-1. - Distilled down to 1 parameter - 50% on yes/no bench - Runs fully offline
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Marco Buono retweeted
LE CHATON FAT IS REAL
Meet Mistral Large 4, aka Le Chonk. • 1T parameters, natively multimodal. 49B active. It is the best open weights model from US or Europe on aggregated benchmarks. • State-of-the-art on critical workloads, including cyber defense, manufacturing and finance and it surpasses closed frontier models on visual grounding. • Forged in Europe end-to-end and is deployable from Europe via our own Mistral Cloud infrastructure. • Available to all via API today. Working with cybersecurity partners privately. Open weights release end of October.
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It's out!!! AAA games on Asahi Linux, with Vulkan support and Steam/Proton!!!! 🎮🎮🎮🎮🎮🎮🎮🎮 alx.sh/gaming 🎮🎮🎮🎮🎮🎮🎮🎮 Docs: docs.fedoraproject.org/en-US…
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xml vs html 🔺🔺🔵🔺
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Marco Buono retweeted
Bevy 0.14 is out now! It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, and more! bevyengine.org/news/bevy-0-1…
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Here's to 33 years of sweet adventures! Happy Birthday, Sonic! Art by: @Loopyyylupe
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Please enjoy! We had a lot of fun making this, and I defo learnt a lot 🪀🌟
Surprise! We are so happy to finally be able to say: Penny's Big Breakaway IS AVAILABLE NOW! 🪀🥳 🌟 Buy now: pvtdi.vision/3N8uEVp #PennysBigBreakaway #NintendoDirect
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Marco Buono retweeted
Bevy 0.13 is out now! It features Lightmaps, Irradiance Volumes, Approximate Indirect Specular Occlusion, Reflection Probes, Primitive Shapes, ECS System Stepping, Dynamic Queries, Inferred Command Flushes, 2D Nine-Patch, Camera-Driven UI, and more! bevyengine.org/news/bevy-0-1…
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Marco Buono retweeted
I landed irradiance volumes (voxel-based baked global illumination) in Bevy 0.13! Going from no spatial GI at all (0.12) to having lightmaps, reflection probes, and irradiance volumes (0.13) is a big leap. github.com/bevyengine/bevy/c…
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Marco Buono retweeted
Bevy 0.12 is out now! It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Android Support, Automatic Batching/Instancing, Renderer Optimizations, One Shot Systems, and more! bevyengine.org/news/bevy-0-1…
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Marco Buono retweeted
se algum dia vocês sentirem vergonha de algo que fizeram na programação lembrem-se que certo dia eu desenvolvi uma parte de compra no projeto, e na hora de programar utilizando a API do serviço sob demanda confundi UM misero campo e o usuário recebeu isso daqui KKKKKKKKK
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Full cat for those who want it
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My irradiance volumes and baked reflection probe work, combined with CSMs, SSAO, TAA, HDR, and bloom in @BevyEngine. I turned exposure way up to make the global illumination visible, which is why it's so bright--note the red splotch of light next to the red banner.
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Marco Buono retweeted
Bevy 0.11 is out now! It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more! bevyengine.org/news/bevy-0-1…
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Marco Buono retweeted
</2019> <2020> <2021> <2022></2022> </2021> </2020> <2023>
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Bevy 0.9 is out now! It features HDR post processing, bloom, FXAA, deband dithering, a new scene format, nicer entity creation APIs, time in shaders, plugin settings, UI z-indices, enum reflection, better exclusive systems, and more! bevyengine.org/news/bevy-0-9
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Marco Buono retweeted
Next.js Conf is about to pass 90,000 registrations 🥵
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