Cornus Ammonis (@cornusammonis) header
Cornus Ammonis (@cornusammonis) profile picture

Just a feedback loop.

Joined December 2014
Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)Photo by Cornus Ammonis (@cornusammonis)
Orbit traps of fractals that can be created by facing two physically-realizable mirrors toward each other.
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Cornus Ammonis retweeted
Running compute shaders on Android with Chrome Canary and compute.toys/
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WebGPU shadertoy-like by me and @david_ar. We were kind of caught off guard by Chrome v113, figured it'd be another year before WebGPU release, but we've had this waiting in the wings for a while. compute.toys
Now that the latest Chrome version has WebGPU support I guess I can finally talk about this. A year ago @david_ar and @cornusammonis were developing a compute shader based Shadertoy alternative called compute.toys I already had a lot of fun making some toy projects 😳
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Cornus Ammonis retweeted
The new Shader of the Week is 'Multiscale MIP Fluid' by cornusammonis : shadertoy.com/view/tsKXR3
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It occurred to me that, after all this time, I had never done a proper take on a fluid sim, and I ought to try to do something interesting with it, no? Multiscale MIP Fluid, on @Shadertoy: shadertoy.com/view/tsKXR3
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Cornus Ammonis retweeted
The new Featured #Shadertoys are: - 'Anisotropic Blur Image Warp' by cornusammonis : shadertoy.com/view/ldcSDB - 'Voxel Pac-Man' by Nrx : shadertoy.com/view/MlfGR4 - 'Julia - Quaternion' by iq : shadertoy.com/view/MsfGRr - 'Neptune Racing' by Dave_Hoskins : shadertoy.com/view/XtX3Rr
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Same system, different parameters
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On @Shadertoy, an experiment with curvature, nonlinear springs, and advection, creating a cusping, undulating flow shadertoy.com/view/Mstczn
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On @Shadertoy, adding depth to a vector map using a Poisson solver shadertoy.com/view/MlByW3
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Cornus Ammonis retweeted
Mesmerizing growth of P. aeruginosa biofilm by @socialmicrobes and Roberto Kolter, from this article by @edbites quantamagazine.org/building-… <3
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6 shaders under 280 characters done so far for the #Shadertoy SH17A challenge
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Is there a smaller way to draw a buffer in shadertoy than this? void mainImage(out vec4 O,vec2 U){O=texelFetch(iChannel0,ivec2(U),0);}
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