Building Playbot at Playco

Seattle, WA
Joined March 2008
craigr retweeted
Getting into the Halloween spirit 🎃 Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 👀
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craigr retweeted
Another new demo on goodstuff 🕹️ @Doormat23 built this with PixiJS 3D, inspired by the Sonic the Hedgehog 2 special stages, using only Opus 5.5 Give it a go 👉 goodstuff.pixijs.io/mach-2/
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craigr retweeted
New home for our PixiJS 3D animations and demos 🎉 We'll be adding more over time! goodstuff.pixijs.io/
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craigr retweeted
We put a lot of work into making 2D and 3D effects work seamlessly together. So cool to see it in action 👀
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craigr retweeted
Not bad from just a few prompts to Opus 5.5... The visual effects AI can pull off are incredible compared to a few months ago, and it understands PixiJS 3D and WebGPU really well too 👀 Sign up to the closed beta and build something yourself! pixijs.com/3d
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It's new model day!
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craigr retweeted
PixiJS 3D closed beta signup is now open 🎉 2D and 3D in one place, the PixiJS way! Fast by default. WebGPU first with WebGL fallback. Drop in 3D like it was always there. Closed beta for the next couple of weeks, then open source! Register 👇 pixijs.com/3d
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craigr retweeted
dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota. I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below.
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craigr retweeted
If anyone believes that AI coding + Astra's capabilities with Blender isn't going to radically impact game development they are a fool. I have been using Codex + Unreal to develop a game by myself all summer, just to learn the capabilities. The state I've reached would have taken a team of 20 people six months. I have characters, maps, music, story- fully playable. It's very clear that what a team of programmers will be replaced by one programmer, and a team of artists will be replaced by one artist. You can pretend that this genie is going to go back into the bottle, but you would be wrong. Yes, there are studios that will choose not to use AI. Good luck fundraising. You will either have to bootstrap or moonlight. Meanwhile the studios using it will ship.
Ok GPT-6 Astra is insane. People can't stop building. 10 wild examples.
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I’m making a game where you travel on a longboard to Japanese villages via alpine roads.
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Game development is the next frontier. GameDevBench is the first step, but I'm very confident progress will be measured in some way related to game dev
We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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Fable 5 is the new best model on GameDevBench. At a staggering 67.3% task success rate, it outclasses every model except for GPT-5.6 Sol. I think we all expected this result, but it's still shocking to see the numbers. Just half a year ago, models couldn't even break 50%!
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craigr retweeted
Neural motion synthesis in Threejs/WebGPU, even runs on my 7y old Iphone! try it here: motionsynth.sweriko.com sauce: github.com/sweriko/ai4anim-w…
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craigr retweeted
PixiJS Skills are live! Give your AI coding agent better context for WebGL/WebGPU builds (games, interactive apps, data viz, and more) Perfect for #vibejam if you want to vibe code a game this weekend Install: npx skills add github.com/pixijs/pixijs-ski…
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craigr retweeted
Big week for PixiJS • v8.18.0 released (SVG export, alpha masking, WebGL + WebGPU improvements) • reached 500k weekly downloads 🎉 And… PixiJS Skills are live. They can be use with your agent of choice @cursor_ai, @claudeai, @OpenAI, @github.
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craigr retweeted
PixiJS v8.17.0 is out 🎉 • Major improvements to text rendering • BlurFilter optimized for WebGL + WebGPU (faster + better quality) • tagStyles support in SplitText • Lots of bug fixes across Graphics, filters, and more
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Added an underwater effect and the ability for agents to supply custom sprite sheets for their bots.
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